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added preliminar implementation of write method
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@ -16,7 +16,7 @@ class DracoTranslator(OpenMayaMPx.MPxFileTranslator):
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pass
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def haveWriteMethod(self):
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return False
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return True
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def haveReadMethod(self):
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return True
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@ -27,6 +27,118 @@ class DracoTranslator(OpenMayaMPx.MPxFileTranslator):
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def defaultExtension(self):
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return "drc"
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def writer(self, fileObject, optionString, accessMode):
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# Get the selection and create a selection list of all the nodes meshes
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selection = OpenMaya.MSelectionList()
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OpenMaya.MGlobal.getActiveSelectionList(selection)
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# Create an MItSelectionList class to iterate over the selection
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# Use the MFn class to as a filter to filter node types
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iter = OpenMaya.MItSelectionList(selection, OpenMaya.MFn.kGeometric)
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# This uses built in functions of the MItSelectionList class to loop through the list of objects
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# NB: isn't a basic array, you must use the built in functions
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while not iter.isDone(): # iterate selection
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vertexList = []
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normalList = []
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edgeList = []
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polytriVertsList = []
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polyList = []
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connectedPolyList = []
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# get dag path of current iterated selection
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dagPath = OpenMaya.MDagPath()
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iter.getDagPath(dagPath)
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# get the selection as an MObject
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mObj = OpenMaya.MObject()
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iter.getDependNode(mObj)
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# create iterator of current mesh polygons
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polygonsIterator = OpenMaya.MItMeshPolygon(mObj)
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# Iterate through polygons on current mesh
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while not polygonsIterator.isDone():
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# Get current polygons index
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polyList.append(polygonsIterator.index())
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# Get current polygons vertices
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verts = OpenMaya.MIntArray()
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polygonsIterator.getVertices(verts)
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normalIndices = []
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# Append the current polygons vertex indices
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for i in range(verts.length()):
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vertexList.append(verts[i])
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normalIndices.append(polygonsIterator.normalIndex()) #return the index in the normals buffer
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# Get current polygons normals
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norms = OpenMaya.MVectorArray()
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# polygonsIterator.getNormals(norms)
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#Append current polygons normal indices
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for index in normalIndices:
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normalList.append(norms[index].x)
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normalList.append(norms[index].y)
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normalList.append(norms[index].z)
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# Get current polygons edges
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edges = OpenMaya.MIntArray()
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polygonsIterator.getEdges(edges)
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# Append the current polygons edge indices
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for i in range(edges.length()):
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edgeList.append(edges[i])
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# Get current polygons connected faces
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indexConnectedFaces = OpenMaya.MIntArray()
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polygonsIterator.getConnectedFaces(indexConnectedFaces)
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# Append the connected polygons indices
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for i in range(indexConnectedFaces.length()):
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connectedPolyList.append(indexConnectedFaces[i])
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# Get current polygons triangles
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pointArray = OpenMaya.MPointArray()
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intArray = OpenMaya.MIntArray()
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space = OpenMaya.MSpace.kObject
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# Get the vertices and vertex positions of all the triangles in the current face's triangulation.
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polygonsIterator.getTriangles(pointArray, intArray, space)
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# Append vertices that are part of the triangles
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for i in range(intArray.length()):
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polytriVertsList.append(intArray[i])
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# next poligon
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polygonsIterator.next()
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#TODO: CREATE DRACOMESH
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drcMesh = DrcMesh()
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drcMesh.faces_num = len(polytriVertsList) / 3
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drcMesh.faces_len = len(polytriVertsList)
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drcMesh.faces = polytriVertsList
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drcMesh.vertices_num = len(vertexList) / 3
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drcMesh.vertices_len = len(vertexList)
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drcMesh.vertices = vertexList
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# print data for current selection being iterated on,
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print ("Object name: {}".format(dagPath.fullPathName()))
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print ("Vertex list: {} size: {}".format(vertexList, len(vertexList)))
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print ("Edge list: {} size: {}".format(edgeList, len(edgeList)))
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print ("Poly Triangle Vertices: ***INDEX BUFFER*** {} size: {}".format(polytriVertsList,
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len(polytriVertsList)))
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print ("Polygon index list: {} size: {}".format(polyList, len(polyList)))
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print ("Connected Polygons list: {} size: {}".format(connectedPolyList, len(connectedPolyList)))
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# next selected
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iter.next()
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def reader(self, fileObject, optionString, accessMode):
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drc = Draco()
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mesh = drc.decode(fileObject.fullName())
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