Simplify steps required to run example. (#78)

* Simplify steps to run example.
This commit is contained in:
Don McCurdy 2017-03-17 12:30:33 -07:00 committed by Ondrej Stava
parent e648e1bde5
commit efa5604d64
2 changed files with 7 additions and 16 deletions

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@ -4,23 +4,14 @@ file and visualize it through threejs's fancy 3D tools.
How to run the example code:
(1) Create your working directory, e.g. draco_example/.
(1) Clone this project to a working directory, e.g. draco/.
(2) Download the latest three.js file from:
https://github.com/mrdoob/three.js/blob/dev/build/three.js
You could clone the repository and copy three.js from build/ to your
working directory.
(3) Copy DRACOLoader.js and webgl_loader_draco.html from
draco/javascript/example to your working directory. Copy draco_decoder.js
from draco/javascript to your working directory.
(4) From your working directory, start a local http server.
(2) From the project's root directory, start a local http server.
E.g, with Python, you could run "python -m SimpleHTTPServer".
(5) Load webgl_loader_draco.html. You should be able to see an empty scene
rendered by threejs.
(3) Load javascript/example/webgl_loader_draco.html. You should be able to see
an empty scene rendered by threejs.
(6) Click "Choose File" to select a draco encoded file (.drc) and you should be
(4) Click "Choose File" to select a draco encoded file (.drc) and you should be
able to see the model. e.g. bunny.drc. This is model encoded using Draco
default compression. The original ply is located here "testdata/bun_zipper.ply".

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@ -41,8 +41,8 @@
</div>
<pre id="fileDisplayArea"><pre>
</div>
<script src="three.js"></script>
<script src="draco_decoder.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r84/build/three.min.js"></script>
<script src="../draco_decoder.js"></script>
<script src="DRACOLoader.js"></script>
<script>
'use strict';