19 Commits

Author SHA1 Message Date
Ondrej Stava
79774fec74 Updated snapshot to 1.3.2
- Bug fixes
2018-06-05 16:09:30 -07:00
Tom Finegan
fde45e52f2 Require Android NDK path in environment.
Updates require_var() and set_variable_if_unset() to use the
environment values for named variables.

CMake processes toolchain files multiple times, and on some
processing runs cache variables are not available. Environment
variables are always available.
2018-05-14 11:42:25 -07:00
Tom Finegan
16ca12ccd6 Improve Android CMake toolchains.
- Use the NDK directly instead of requiring standalone toolchains.
- Add x86 and x86_64 toolchains.
2018-05-08 09:19:20 -07:00
Tom Finegan
2c08fdb93c Add Android arm toolchains files. 2018-04-26 13:47:33 -07:00
Tom Finegan
0af6f725ba Add arm linux cmake toolchains. 2018-04-26 08:37:31 -07:00
Ondrej Stava
02272a65c7 Fixed cmake build 2018-04-18 16:26:49 -07:00
Tom Finegan
606fbb01bb Remove AOM cruft from arm ios toolchains.
Draco does not need the extra flags, and does not care
about AOM's internal configuration variables.
2018-02-09 10:05:08 -08:00
Tom Finegan
d20fb916c7 Add arm ios toolchains. 2018-02-09 10:01:27 -08:00
Tom Finegan
227c7be1af Additional CMake flag handling improvements.
- Stop forcing AS/C/CXX/LINKER flags into the cache.
- Don't cache internal build system variables.
- Fix usages of PARENT_SCOPE rendered incorrect by previous
  patch.
- Fix usage of local variables within if() statements in macros;
  functions appear to allow for omission of ${} around vars in
  simple boolean checks. Macros apparently require ${} for all
  usages of if().
2017-12-23 09:27:47 -08:00
Tom Finegan
db609de80f Improve CMake C/CXX/AS flag handling.
Convert the flag controlling functions to macros and omit the
FORCE argument from all the set() calls. The use of FORCE was
mainly intended to set the variable in all scopes, but using
macros instead of functions is a much cleaner method of achieving
the same goal.
2017-12-22 16:37:43 -08:00
Frank Galligan
c61ddb67f3 Update Draco snapshot.
-Increase version to 1.0.1
-Update Javascript decode timing example
-Fix async creation of DracoDecoderModule
-fixes wasm parallel decoding
-Introduce base class for geometric normal predictor
-Added integer attribute interface to JavaScript decoder
-Move loading Draco decoder into three.js Draco loader
-Add compiler launcher support to CMake build
-Add sanitizer support via CMake build
-Check we are not reading past the end of the attribute buffer
2017-08-21 16:04:57 -07:00
Frank Galligan
da71b48359 Add more CMake helper scripts plus more CMake updates.
- Disallow in-tree CMake runs.
- Adds back CONTRIBUTING.md.

This fixes #130 and hopefully addresses #163.
2017-08-03 16:13:08 -07:00
Ondrej Stava
d0f313d292 Silence unknown link language warnings.
Fixes https://github.com/google/draco/issues/162
2017-08-02 15:17:59 -07:00
Ondrej Stava
90577b3f08 Added missing CMake file. 2017-08-02 12:24:29 -07:00
Ondrej Stava
81d73904ac Draco updated to 1.0.0 version
The latest version of Draco brings many new enhancements to improve the
development experience:
* Stable API release
* Support for npm Javascript package management
* Javascript based encoder
* Generalized metadata for meshes and point clouds
  * Now supporting material properties included along with encoded file
* Improved compression rates:
  * 15% better compression on smaller models
  * 40% better compression of normals
* Performance improvements (~10% faster encoding, decoding)
* Reduced GPU memory usage:
  * Option to store decoded quantized attributes
  * Support for triangle strip connectivity on decoded meshes
* iOS 9 Javascript decoder
* Bitstream specification now available
2017-07-28 14:25:10 -07:00
Frank Galligan
931a1de144 Fix Javascript and Windows builds.
1. Updating our javascript decoders reflecting latest changes.
2. Fix windows testing.
2017-02-17 10:02:19 -08:00
Frank Galligan
3682ca2801 Make decoder more robust, build and Javascript fixes
1. Add 'use strict'to example Javascript.
2. Small fixes to README.md.
3. Fix Draco compiler flag tests.
4. Fixed issue when number of quantized bits was to large.
5. Changed StartDecoding to return a value.
6. Check that num of attributes are not less than 0.
7. Check that the number of attributes is a valid value.
2017-01-23 14:55:45 -08:00
Frank Galligan
79185b7058 Update snapshot to 0.9.1 2017-01-12 16:50:49 -08:00
Frank Galligan
3c8f789d6a Version 0.9.0 snapshot 2016-12-12 16:39:06 -08:00