21 Commits

Author SHA1 Message Date
Tom Finegan
e4e34b0c63
Draco v1.5.4 release. (#934) 2022-10-27 11:41:29 -07:00
Tom Finegan
1af95a20b8
Draco v1.5.3 release. 2022-07-06 19:40:17 -07:00
Tom Finegan
9522c22a74
Draco v1.5.1 release. (#812) 2022-02-15 17:13:23 -08:00
Tom Finegan
65715581da
Draco v1.5.0 release. (#779) 2021-12-09 11:26:09 -08:00
Tom Finegan
9f0e5c5f15 Draco v1.4.3 2021-10-12 12:55:36 -07:00
Tom Finegan
2e67b39c31 Draco v1.4.1 2020-12-08 11:55:42 -08:00
Tom Finegan
8a979f79a5 Draco v1.4.0 2020-12-01 13:01:33 -08:00
Frank Galligan
571d547d36 Update to version 1.3.6 2020-03-03 10:35:26 -08:00
Igor Vytyaz
8833cf878e Updated snapshot to 1.3.5
* Added option to build Draco for Universal Scene Description
* Code cleanup
* Bug fixes
2019-01-31 10:18:06 -08:00
Frank Galligan
063994c362 Update snapshot to 1.3.4 2018-08-17 12:01:27 -07:00
Ondrej Stava
c75a03b051 Updated snapshot to 1.3.3
* Added ExpertEncoder to the Javascript API
  * Allows developers to set quantization options per attribute id
* Bug fixes
2018-06-15 15:59:50 -07:00
Ondrej Stava
4b2788bb56 Version 1.3.0 release
* Improved kD-tree based point cloud encoding
  * Now applicable to point clouds with any number of attributes
  * Support for all integer attribute types and quantized floating point types
* Improved mesh compression up to 10% (on average ~2%)
  * For meshes, the 1.3.0 bitstream is fully compatible with 1.2.x decoders
* Improved Javascript API
  * Added support for all signed and unsigned integer types
  * Added support for point clouds to our Javascript encoder API
* Added support for integer properties to the PLY decoder
* Bug fixes
2018-04-18 16:14:58 -07:00
Ondrej Stava
3faff31654 Updated snapshot to 1.2.5
* On average 10% faster decoding
* Improved Javascript metadata API
* Bug fixes
2018-01-12 14:44:54 -08:00
Ondrej Stava
5186ec2f7a Updated snapshot to 1.2.4
* Up to 20% faster decoding
* Added support for integer attributes to our Javascript Encoder
* Fixed issues with THREE.DracoLoader not releasing memory associated
with the Draco module
* OBJ decoder can now be used to parse pure point clouds
* Added Unity plugins to support runtime loading and design-time
importing of encoded Draco files
2017-12-13 12:24:57 -08:00
Ondrej Stava
a7c0d80a71 Update Draco to 1.2.1
* Javascript and WebAssembly decoder size reduced by 35%
* Added specialized Javascript and Webassembly decoders for GLTF (size
reduction about 50% compared to the previous version)
2017-11-13 14:31:24 -08:00
Ondrej Stava
86a6933a5d Updated Draco to 1.2.0
Improved compression for smaller meshes
Enhancements for upcoming Draco glTF2.0 extension
Fixed Android build issues
New, easier to use DRACOLoader.js
2017-10-24 11:22:18 -07:00
Ondrej Stava
dc28e6a2ea Updated Draco to 1.1.0
The latest version of Draco brings a number of new compression
enhancements for even smaller models:
- Improved compression
  - Up to 40% better compression of normals
  - Up to 5% better compression for models with multiple attributes
- Faster decode speeds
  - 30% faster decoding for models with multiple attributes for lower compression levels 4 and below
    - Note: Decreases compression by 10%.
- Encoding of metadata to .obj (e.g. Draco can preserve material or sub-object names)
- Security fixes
2017-09-11 15:38:19 -07:00
Frank Galligan
c61ddb67f3 Update Draco snapshot.
-Increase version to 1.0.1
-Update Javascript decode timing example
-Fix async creation of DracoDecoderModule
-fixes wasm parallel decoding
-Introduce base class for geometric normal predictor
-Added integer attribute interface to JavaScript decoder
-Move loading Draco decoder into three.js Draco loader
-Add compiler launcher support to CMake build
-Add sanitizer support via CMake build
-Check we are not reading past the end of the attribute buffer
2017-08-21 16:04:57 -07:00
Ondrej Stava
10af829784 Updated Javascript and Wasm decoders with the correct
isVersionSupported() function.
2017-08-02 14:16:49 -07:00
Ondrej Stava
81d73904ac Draco updated to 1.0.0 version
The latest version of Draco brings many new enhancements to improve the
development experience:
* Stable API release
* Support for npm Javascript package management
* Javascript based encoder
* Generalized metadata for meshes and point clouds
  * Now supporting material properties included along with encoded file
* Improved compression rates:
  * 15% better compression on smaller models
  * 40% better compression of normals
* Performance improvements (~10% faster encoding, decoding)
* Reduced GPU memory usage:
  * Option to store decoded quantized attributes
  * Support for triangle strip connectivity on decoded meshes
* iOS 9 Javascript decoder
* Bitstream specification now available
2017-07-28 14:25:10 -07:00
Ondrej Stava
73bb3c8530 Version 0.10.0 snapshot
- Improved compression for triangular meshes (~10%)
- Added WebAssembly decoder
- Code cleanup + robustness fixes
2017-04-12 12:09:14 -07:00