4 Commits

Author SHA1 Message Date
Ondrej Stava
5186ec2f7a Updated snapshot to 1.2.4
* Up to 20% faster decoding
* Added support for integer attributes to our Javascript Encoder
* Fixed issues with THREE.DracoLoader not releasing memory associated
with the Draco module
* OBJ decoder can now be used to parse pure point clouds
* Added Unity plugins to support runtime loading and design-time
importing of encoded Draco files
2017-12-13 12:24:57 -08:00
Ondrej Stava
a7c0d80a71 Update Draco to 1.2.1
* Javascript and WebAssembly decoder size reduced by 35%
* Added specialized Javascript and Webassembly decoders for GLTF (size
reduction about 50% compared to the previous version)
2017-11-13 14:31:24 -08:00
Ondrej Stava
86a6933a5d Updated Draco to 1.2.0
Improved compression for smaller meshes
Enhancements for upcoming Draco glTF2.0 extension
Fixed Android build issues
New, easier to use DRACOLoader.js
2017-10-24 11:22:18 -07:00
Ondrej Stava
dc28e6a2ea Updated Draco to 1.1.0
The latest version of Draco brings a number of new compression
enhancements for even smaller models:
- Improved compression
  - Up to 40% better compression of normals
  - Up to 5% better compression for models with multiple attributes
- Faster decode speeds
  - 30% faster decoding for models with multiple attributes for lower compression levels 4 and below
    - Note: Decreases compression by 10%.
- Encoding of metadata to .obj (e.g. Draco can preserve material or sub-object names)
- Security fixes
2017-09-11 15:38:19 -07:00