11 Commits

Author SHA1 Message Date
Will Brennan
ecdd29e44b fixed spelling mistakes in comments (#104) 2017-05-05 10:47:59 -07:00
Ondrej Stava
73bb3c8530 Version 0.10.0 snapshot
- Improved compression for triangular meshes (~10%)
- Added WebAssembly decoder
- Code cleanup + robustness fixes
2017-04-12 12:09:14 -07:00
Ondrej Stava
59b297b18a Improved Javascript decoder size + bugfixing
Changes:
1. Javascript decoder can now be built separately for meshes and point
clouds. Together with other optimizations this results in about 33%
smaller Javascript for mesh decoder. (pre-built javascript for meshes
and point clouds is included).

2. Fixing bug in our symbol_encoder that resulted in failed encoding for
certain cases when there were around 1<<18 symbols.

3. Changing default setting of our draco_encoder app to -cl 7
2017-03-08 15:39:24 -08:00
Frank Galligan
a282c3ed5b Optimize three.js rendering and other small fixes.
1. Optimize loading of mesh data into three.js in Chrome.
2. Small refactoring of our traversal encoding code.
2017-02-16 17:27:56 -08:00
Ondrej Stava
ef7ad0fda3 Merging latest changes from the private repo.
1. Added support for loading sub-objects in .OBJ into a generic
attribute.

2. Added missing mesh_are_equivlent classes needed for certain unit
tests.

3. Updated javascript decoder reflecting our latest changes + added
support for GeometryAttribute::custom_id() method.

4. Added checks for valid quantization bits to our draco_encoder app.
2017-02-14 14:33:55 -08:00
Ondrej Stava
8374e14042 Merging changes from our private repo:
1. More optimized selection of prediction schemes for different
compression levels on the encoder side.

2. Improved robustness to tampered input data (.drc)

3. Added support for strognly typed vectors of bools

4. Support for logging and squared lenght to our VectorND class

5. Added support for partially defined indices in .OBJ files

6. Added support for loading of normal vectors in .PLY files
2017-02-08 10:34:40 -08:00
Frank Galligan
3682ca2801 Make decoder more robust, build and Javascript fixes
1. Add 'use strict'to example Javascript.
2. Small fixes to README.md.
3. Fix Draco compiler flag tests.
4. Fixed issue when number of quantized bits was to large.
5. Changed StartDecoding to return a value.
6. Check that num of attributes are not less than 0.
7. Check that the number of attributes is a valid value.
2017-01-23 14:55:45 -08:00
Ondrej Stava
b0215d525b Making Draco decoder more robust when handling tampered input data.
Adding support for unit tests to Windows builds.
2017-01-19 15:23:10 -08:00
Ondrej Stava
27cf67cd0f Bugfixing and code cleanup:
1. Fixed crasher when dependent attributes were encoded.
2. Improved documentation to PointCloud::AddAttribute() methods
3. Fixed some of the inconsistencies with int64_t vs size_t usage
4. Fixed potential IO problems when the input stream does not start from 0.
2017-01-18 09:34:51 -08:00
Frank Galligan
79185b7058 Update snapshot to 0.9.1 2017-01-12 16:50:49 -08:00
Frank Galligan
3c8f789d6a Version 0.9.0 snapshot 2016-12-12 16:39:06 -08:00