7 Commits

Author SHA1 Message Date
Frank Galligan
571d547d36 Update to version 1.3.6 2020-03-03 10:35:26 -08:00
Frank Galligan
063994c362 Update snapshot to 1.3.4 2018-08-17 12:01:27 -07:00
Richman Stewart
da0df33a89 retain alpha vertex colour attribute when decompressing unity mesh (#392)
* make sure alpha vertex colour attribute is retained

* make sure unity plugin loads alpha vertex colour as well
2018-05-17 10:43:18 -07:00
Ondrej Stava
b4f63c5b13
Updated DracoMeshLoader.cs (#387)
* Updated DracoMeshLoader.cs

Improved formatting and variable naming for DracoMeshLoader.cs
 - added back tabs
 - renamed some variables to better reflect their intended use
2018-05-08 08:38:36 -07:00
YZR
49233f4195 Accelerating split mesh. 2018-05-02 19:53:06 +08:00
Ondrej Stava
3faff31654 Updated snapshot to 1.2.5
* On average 10% faster decoding
* Improved Javascript metadata API
* Bug fixes
2018-01-12 14:44:54 -08:00
Ondrej Stava
5186ec2f7a Updated snapshot to 1.2.4
* Up to 20% faster decoding
* Added support for integer attributes to our Javascript Encoder
* Fixed issues with THREE.DracoLoader not releasing memory associated
with the Draco module
* OBJ decoder can now be used to parse pure point clouds
* Added Unity plugins to support runtime loading and design-time
importing of encoded Draco files
2017-12-13 12:24:57 -08:00