Lou Quillio
cca5e839fb
Also emphasize rbenv installation.
2017-07-25 00:17:28 -07:00
Lou Quillio
4a6935f907
Credit Draco logo designers.
...
ocupop did a nice job with this.
2017-07-24 23:19:48 -07:00
Lou Quillio
615f15c33c
Merge pull request #137 from louquillio/remove-baseurl-guidance
...
No need to use --baseurl argument
2017-07-24 16:14:24 -07:00
Lou Quillio
a1da4d6150
No need to use --baseurl argument
...
For building docs locally, there's no need to specify
an alternate `--baseurl` as long as `jekyll serve`` is
issued from the `/docs` directory, as indicated in
README.md.
Removed --baseurl guidance and emphasized README.md
instructions.
2017-07-24 16:09:57 -07:00
Lou Quillio
58f5e2a061
Merge pull request #135 from google/update_spec
...
Update bitstream spec
2017-07-24 16:02:01 -07:00
Lou Quillio
6711fcba50
Merge pull request #136 from louquillio/fix-baseurl-and-paths
...
Fix baseurl and paths
2017-07-24 15:35:48 -07:00
Lou Quillio
c72d558e7b
Update spec README.md
2017-07-24 15:34:02 -07:00
Lou Quillio
2b455b2d26
Attempt to fix baseurl and URL paths in production.
...
GitHub is configured to use the contents of `/docs` for web
content, thus treating `docs` as the docroot, thus configuring
a baseurl of `/docs` is mistaken in production (GitHub Pages).
In the local dev case a baseurl is needed (`/docs`), but can
be passed on the Jekyll commandline.
2017-07-24 15:26:02 -07:00
Frank Galligan
4efc3d27cc
Update bitstream spec
...
This PR is associated with #134 .
2017-07-22 22:35:54 -07:00
FrankGalligan
ee618da82e
Merge pull request #133 from louquillio/port-spec-to-markdown
...
Port spec to Markdown/Jekyll
2017-07-13 15:24:47 -07:00
Lou Quillio
2c27123b70
Untrack output files. Duh.
2017-07-12 15:28:40 -07:00
Lou Quillio
8d8c88e08f
Re-org files, refine styles, add README, et al.
...
Draco bitstream spec source should be ready for author contributions.
2017-07-12 15:18:53 -07:00
Lou Quillio
c2fb47ac5d
Split syntax table sections into files.
...
Also add .gitignore
2017-07-10 14:36:26 -07:00
Lou Quillio
c0dcf7c2bc
Port Draco bitstream spec to Markdown.
...
This represents the grunt-work of porting the gDocs
document to plaintext. There are decisions to make
and polish to be applied.
2017-07-09 18:33:42 -07:00
Ondrej Stava
e14955d9e3
Fixed color loading in our THREE.js example.
...
1. Proper handling of four component colors (RGBA)
2. Removed normalization step that is done internally in the DracoDecoder.
2017-06-30 10:49:50 -07:00
Arkady Shapkin
45712ff807
Fix build on Android with gnustl ( #114 )
2017-05-26 08:39:23 -07:00
Andrew McCloskey
8df1bcd1b6
Update parser_utils.cc ( #106 )
...
When using isspace(c), c should be an unsigned char given __chvalidator() requires a valid ascii value ( c >= -1 && c <= 255) and throws an error in the case of a signed char value between -128 and -2.
2017-05-10 11:35:05 -07:00
Will Brennan
ecdd29e44b
fixed spelling mistakes in comments ( #104 )
2017-05-05 10:47:59 -07:00
FrankGalligan
67600aa521
Merge pull request #102 from google/ver_0-10-1
...
Increase version to "0.10.1"
2017-04-17 11:23:03 -07:00
Frank Galligan
34585b911a
Increase version to "0.10.1"
...
This fixes #93
2017-04-17 11:19:03 -07:00
Lou Quillio
92d1011688
Merge pull request #97 from louquillio/rename-svg
...
Fix inconsistently-named SVG file.
0.10.0
2017-04-14 15:58:01 -07:00
Lou Quillio
faa636784b
Fix inconsistently-named SVG file.
2017-04-14 15:56:59 -07:00
Lou Quillio
115c0a566a
Merge pull request #96 from louquillio/add-illustrator-source
...
Add Adobe Illustrator logo source.
2017-04-14 15:51:49 -07:00
Lou Quillio
27e5615268
Add Adobe Illustrator logo source.
...
Print-shops prefer this proprietary vector format.
2017-04-14 15:49:36 -07:00
Lou Quillio
1569d3beaa
Merge pull request #95 from louquillio/add-artwork
...
Add logo SVG source, and a collection of bitmaps (PNG).
2017-04-14 15:45:28 -07:00
Lou Quillio
371fd926c8
Add logo SVG source, and a collection of bitmaps (PNG).
2017-04-14 15:32:52 -07:00
Ondrej Stava
752fc38bf5
Fixing typos in README.md
2017-04-12 12:58:13 -07:00
Ondrej Stava
73bb3c8530
Version 0.10.0 snapshot
...
- Improved compression for triangular meshes (~10%)
- Added WebAssembly decoder
- Code cleanup + robustness fixes
2017-04-12 12:09:14 -07:00
Ondrej Stava
0d42cbb586
Fixed loading of .obj files that do not end with a new line character.
0.9.1
2017-04-06 15:42:55 -07:00
Ondrej Stava
6763aa325e
Our javascript decoders are now built with flag for precise floating
...
point operations. This should resolve some issues with texture
coordinate compression.
2017-03-30 15:05:31 -07:00
Don McCurdy
4dac78e622
Expose .isVersionSupported() method on THREE.DRACOLoader. ( #85 )
...
* Expose .isVersionSupported() method on THREE.DRACOLoader.
2017-03-28 15:43:13 -07:00
Ondrej Stava
c7a5e903e5
1. Added support for loading quad meshes from .obj files
...
2. Fixed bug in javascript decoders that caused them to fail when
loading large geometries
2017-03-21 16:06:58 -07:00
Aaron Luk
10a25ba708
Fix build for sqrt usage in vector. ( #84 )
2017-03-18 22:32:02 -07:00
Don McCurdy
efa5604d64
Simplify steps required to run example. ( #78 )
...
* Simplify steps to run example.
2017-03-17 12:30:33 -07:00
gero3
e648e1bde5
Make sure errorMsg is defined ( #76 )
2017-03-10 07:56:41 -08:00
Ondrej Stava
db5e679828
Updated logging in our THREE.js example
...
- output to console
- needs to be explicitly enabled by settings a non-zero verbosity level
2017-03-09 16:42:13 -08:00
Ondrej Stava
59b297b18a
Improved Javascript decoder size + bugfixing
...
Changes:
1. Javascript decoder can now be built separately for meshes and point
clouds. Together with other optimizations this results in about 33%
smaller Javascript for mesh decoder. (pre-built javascript for meshes
and point clouds is included).
2. Fixing bug in our symbol_encoder that resulted in failed encoding for
certain cases when there were around 1<<18 symbols.
3. Changing default setting of our draco_encoder app to -cl 7
2017-03-08 15:39:24 -08:00
laurielabs
e85b83b16a
fixed threejs example vertex color normal ( #74 )
...
* fixed threejs example vertex color normal
2017-03-07 08:32:29 -08:00
Ondrej Stava
0a9c9c7b8b
Update to our THREE.js example: DracoModule is now instantiated in
...
DRACOLoader class using closure to prevent multiple instantiations.
2017-02-28 09:04:51 -08:00
Ondrej Stava
127484be47
Updating draco decoder javascript API and other minor changes.
...
1. Javascript decoder is now exported as a module using DracoModule()
function that needs to be instantiated on the client.
2. Updated Javascript example applications and README.md
3. Added normalization function to VectorD
4. Added support for converting a single signed value to symbol for
entropy coding and vice versa
5. Minor code cleaning
2017-02-27 15:46:48 -08:00
Frank Galligan
931a1de144
Fix Javascript and Windows builds.
...
1. Updating our javascript decoders reflecting latest changes.
2. Fix windows testing.
2017-02-17 10:02:19 -08:00
Frank Galligan
a282c3ed5b
Optimize three.js rendering and other small fixes.
...
1. Optimize loading of mesh data into three.js in Chrome.
2. Small refactoring of our traversal encoding code.
2017-02-16 17:27:56 -08:00
Ondrej Stava
ef36ca97ed
Fixing build of mesh_are_equivalent
...
Adding missing test files needed by the mesh_are_equivalent_test
2017-02-14 15:41:17 -08:00
Ondrej Stava
ef7ad0fda3
Merging latest changes from the private repo.
...
1. Added support for loading sub-objects in .OBJ into a generic
attribute.
2. Added missing mesh_are_equivlent classes needed for certain unit
tests.
3. Updated javascript decoder reflecting our latest changes + added
support for GeometryAttribute::custom_id() method.
4. Added checks for valid quantization bits to our draco_encoder app.
2017-02-14 14:33:55 -08:00
tomfinegan
17cdf150cb
Merge pull request #64 from google/cmake_install
...
Add install rule to cmake build.
2017-02-14 11:00:13 -08:00
Tom Finegan
893c672b01
Add install rule to cmake build.
...
Installs includes, libs, and executables.
Based on https://github.com/google/draco/pull/21
2017-02-13 16:54:47 -08:00
Ondrej Stava
8374e14042
Merging changes from our private repo:
...
1. More optimized selection of prediction schemes for different
compression levels on the encoder side.
2. Improved robustness to tampered input data (.drc)
3. Added support for strognly typed vectors of bools
4. Support for logging and squared lenght to our VectorND class
5. Added support for partially defined indices in .OBJ files
6. Added support for loading of normal vectors in .PLY files
2017-02-08 10:34:40 -08:00
Ondrej Stava
8c0911dcb0
Merge pull request #51 from benikabocha/fix-obj-minus-index
...
Fix loading of OBJ file with minus index.
2017-01-27 08:22:06 -08:00
benikabocha
150e65207f
Fix loading of OBJ file with minus index.
2017-01-28 00:12:05 +09:00
Ondrej Stava
b3d372a426
Merge pull request #45 from customlogic/uvFix
...
Javascript loader: load texture coordinates (uvs)
2017-01-24 17:06:37 -08:00