Lou Quillio
371fd926c8
Add logo SVG source, and a collection of bitmaps (PNG).
2017-04-14 15:32:52 -07:00
Ondrej Stava
752fc38bf5
Fixing typos in README.md
2017-04-12 12:58:13 -07:00
Ondrej Stava
73bb3c8530
Version 0.10.0 snapshot
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- Improved compression for triangular meshes (~10%)
- Added WebAssembly decoder
- Code cleanup + robustness fixes
2017-04-12 12:09:14 -07:00
Ondrej Stava
0d42cbb586
Fixed loading of .obj files that do not end with a new line character.
0.9.1
2017-04-06 15:42:55 -07:00
Ondrej Stava
6763aa325e
Our javascript decoders are now built with flag for precise floating
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point operations. This should resolve some issues with texture
coordinate compression.
2017-03-30 15:05:31 -07:00
Don McCurdy
4dac78e622
Expose .isVersionSupported() method on THREE.DRACOLoader. ( #85 )
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* Expose .isVersionSupported() method on THREE.DRACOLoader.
2017-03-28 15:43:13 -07:00
Ondrej Stava
c7a5e903e5
1. Added support for loading quad meshes from .obj files
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2. Fixed bug in javascript decoders that caused them to fail when
loading large geometries
2017-03-21 16:06:58 -07:00
Aaron Luk
10a25ba708
Fix build for sqrt usage in vector. ( #84 )
2017-03-18 22:32:02 -07:00
Don McCurdy
efa5604d64
Simplify steps required to run example. ( #78 )
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* Simplify steps to run example.
2017-03-17 12:30:33 -07:00
gero3
e648e1bde5
Make sure errorMsg is defined ( #76 )
2017-03-10 07:56:41 -08:00
Ondrej Stava
db5e679828
Updated logging in our THREE.js example
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- output to console
- needs to be explicitly enabled by settings a non-zero verbosity level
2017-03-09 16:42:13 -08:00
Ondrej Stava
59b297b18a
Improved Javascript decoder size + bugfixing
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Changes:
1. Javascript decoder can now be built separately for meshes and point
clouds. Together with other optimizations this results in about 33%
smaller Javascript for mesh decoder. (pre-built javascript for meshes
and point clouds is included).
2. Fixing bug in our symbol_encoder that resulted in failed encoding for
certain cases when there were around 1<<18 symbols.
3. Changing default setting of our draco_encoder app to -cl 7
2017-03-08 15:39:24 -08:00
laurielabs
e85b83b16a
fixed threejs example vertex color normal ( #74 )
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* fixed threejs example vertex color normal
2017-03-07 08:32:29 -08:00
Ondrej Stava
0a9c9c7b8b
Update to our THREE.js example: DracoModule is now instantiated in
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DRACOLoader class using closure to prevent multiple instantiations.
2017-02-28 09:04:51 -08:00
Ondrej Stava
127484be47
Updating draco decoder javascript API and other minor changes.
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1. Javascript decoder is now exported as a module using DracoModule()
function that needs to be instantiated on the client.
2. Updated Javascript example applications and README.md
3. Added normalization function to VectorD
4. Added support for converting a single signed value to symbol for
entropy coding and vice versa
5. Minor code cleaning
2017-02-27 15:46:48 -08:00
Frank Galligan
931a1de144
Fix Javascript and Windows builds.
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1. Updating our javascript decoders reflecting latest changes.
2. Fix windows testing.
2017-02-17 10:02:19 -08:00
Frank Galligan
a282c3ed5b
Optimize three.js rendering and other small fixes.
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1. Optimize loading of mesh data into three.js in Chrome.
2. Small refactoring of our traversal encoding code.
2017-02-16 17:27:56 -08:00
Ondrej Stava
ef36ca97ed
Fixing build of mesh_are_equivalent
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Adding missing test files needed by the mesh_are_equivalent_test
2017-02-14 15:41:17 -08:00
Ondrej Stava
ef7ad0fda3
Merging latest changes from the private repo.
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1. Added support for loading sub-objects in .OBJ into a generic
attribute.
2. Added missing mesh_are_equivlent classes needed for certain unit
tests.
3. Updated javascript decoder reflecting our latest changes + added
support for GeometryAttribute::custom_id() method.
4. Added checks for valid quantization bits to our draco_encoder app.
2017-02-14 14:33:55 -08:00
tomfinegan
17cdf150cb
Merge pull request #64 from google/cmake_install
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Add install rule to cmake build.
2017-02-14 11:00:13 -08:00
Tom Finegan
893c672b01
Add install rule to cmake build.
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Installs includes, libs, and executables.
Based on https://github.com/google/draco/pull/21
2017-02-13 16:54:47 -08:00
Ondrej Stava
8374e14042
Merging changes from our private repo:
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1. More optimized selection of prediction schemes for different
compression levels on the encoder side.
2. Improved robustness to tampered input data (.drc)
3. Added support for strognly typed vectors of bools
4. Support for logging and squared lenght to our VectorND class
5. Added support for partially defined indices in .OBJ files
6. Added support for loading of normal vectors in .PLY files
2017-02-08 10:34:40 -08:00
Ondrej Stava
8c0911dcb0
Merge pull request #51 from benikabocha/fix-obj-minus-index
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Fix loading of OBJ file with minus index.
2017-01-27 08:22:06 -08:00
benikabocha
150e65207f
Fix loading of OBJ file with minus index.
2017-01-28 00:12:05 +09:00
Ondrej Stava
b3d372a426
Merge pull request #45 from customlogic/uvFix
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Javascript loader: load texture coordinates (uvs)
2017-01-24 17:06:37 -08:00
Jeff Nusz
554909a156
check if texCoords defined before looping through all coordinates
2017-01-24 16:54:03 -08:00
Jeff Nusz
c2449397d3
Javascript loader: load texture coordinates
2017-01-24 11:24:24 -08:00
Frank Galligan
3682ca2801
Make decoder more robust, build and Javascript fixes
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1. Add 'use strict'to example Javascript.
2. Small fixes to README.md.
3. Fix Draco compiler flag tests.
4. Fixed issue when number of quantized bits was to large.
5. Changed StartDecoding to return a value.
6. Check that num of attributes are not less than 0.
7. Check that the number of attributes is a valid value.
2017-01-23 14:55:45 -08:00
Ondrej Stava
b0215d525b
Making Draco decoder more robust when handling tampered input data.
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Adding support for unit tests to Windows builds.
2017-01-19 15:23:10 -08:00
Ondrej Stava
27cf67cd0f
Bugfixing and code cleanup:
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1. Fixed crasher when dependent attributes were encoded.
2. Improved documentation to PointCloud::AddAttribute() methods
3. Fixed some of the inconsistencies with int64_t vs size_t usage
4. Fixed potential IO problems when the input stream does not start from 0.
2017-01-18 09:34:51 -08:00
Ondrej Stava
259b198fcf
Fixing PLY encoder for Windows builds.
2017-01-17 19:39:02 -08:00
Lou Quillio
6bbe93511b
Merge pull request #26 from KindDragon/patch-1
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Rename CONTRIBUTING to CONTRIBUTING.md
2017-01-16 17:04:30 -08:00
Arkady Shapkin
fc341b61a5
Rename CONTRIBUTING to CONTRIBUTING.md
2017-01-17 03:47:54 +03:00
Ondrej Stava
6114eed6a0
Fixing javascript makefile.
2017-01-14 09:14:12 -08:00
Frank Galligan
1d3df8a8de
Add triangle_soup_mesh_builder_test to draco_tests
2017-01-13 16:25:10 -08:00
Ondrej Stava
a58a08b7a0
Adding support for "vertex_index" property to the ply decoder.
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The old decoder expected "vertex_indices" for the face list property.
2017-01-13 14:28:45 -08:00
Frank Galligan
6da5d81b21
Roll Draco
2017-01-13 12:06:19 -08:00
FrankGalligan
90cb5fcfec
Merge pull request #13 from google/push_to_github
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Update snapshot to 0.9.1
2017-01-12 17:10:34 -08:00
Frank Galligan
79185b7058
Update snapshot to 0.9.1
2017-01-12 16:50:49 -08:00
Lou Quillio
f0d913a715
Merge pull request #12 from louquillio/edit-readme-for-consistency
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Edit README.md for consistent usage and formatting.
2017-01-10 14:03:14 -08:00
Lou Quillio
aa09ca00da
Edit README.md for consistent usage and formatting.
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Also fix long lines and other cosmetics.
modified: README.md
2017-01-10 13:32:58 -08:00
FanZhang
5544c1d3f8
Merge pull request #11 from fanzhanggoogle/update_js_decoder_doc
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Updated doc of JS decoder in README
2017-01-10 11:02:10 -08:00
Fan Zhang
1dbbf207f4
Updated doc of JS decoder in README
2017-01-10 10:58:08 -08:00
jbrettle
c7e3b7b8da
Merge pull request #10 from jbrettle/removeLine
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removeLine
2017-01-10 08:42:12 -08:00
jbrettle
f1a80f4c21
removeLine
2017-01-10 08:30:31 -08:00
jbrettle
401b73cfae
Merge pull request #8 from jbrettle/removeOldReadMe
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removeOldReadMe
2017-01-09 16:20:55 -08:00
jbrettle
482af1e33e
removeOldReadMe
2017-01-09 16:19:17 -08:00
Lou Quillio
401d18e94c
Merge pull request #7 from louquillio/add-readme.md-toc
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Add readme.md toc
2017-01-09 15:42:17 -08:00
Lou Quillio
e2c26384a9
Manually add README.md TOC (no auto-generation)
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Other small tweaks.
modified: README.md
2017-01-09 15:38:30 -08:00
Lou Quillio
2de8f15a5d
Try auto-toc creation (might not work)
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modified: README.md
2017-01-09 15:20:43 -08:00