// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #include "compression/mesh/mesh_sequential_decoder.h" #include "compression/attributes/linear_sequencer.h" #include "compression/attributes/sequential_attribute_decoders_controller.h" #include "core/symbol_decoding.h" namespace draco { MeshSequentialDecoder::MeshSequentialDecoder() {} bool MeshSequentialDecoder::DecodeConnectivity() { int32_t num_faces; if (!buffer()->Decode(&num_faces)) return false; int32_t num_points; if (!buffer()->Decode(&num_points)) return false; uint8_t connectivity_method; if (!buffer()->Decode(&connectivity_method)) return false; if (connectivity_method == 0) { if (!DecodeAndDecompressIndices(num_faces)) return false; } else { if (num_points < 256) { // Decode indices as uint8_t. for (int i = 0; i < num_faces; ++i) { Mesh::Face face; for (int j = 0; j < 3; ++j) { uint8_t val; if (!buffer()->Decode(&val)) return false; face[j] = val; } mesh()->AddFace(face); } } else if (num_points < (1 << 16)) { // Decode indices as uint16_t. for (int i = 0; i < num_faces; ++i) { Mesh::Face face; for (int j = 0; j < 3; ++j) { uint16_t val; if (!buffer()->Decode(&val)) return false; face[j] = val; } mesh()->AddFace(face); } } else { // Decode faces as uint32_t (default). for (int i = 0; i < num_faces; ++i) { Mesh::Face face; for (int j = 0; j < 3; ++j) { uint32_t val; if (!buffer()->Decode(&val)) return false; face[j] = val; } mesh()->AddFace(face); } } } point_cloud()->set_num_points(num_points); return true; } bool MeshSequentialDecoder::CreateAttributesDecoder(int32_t att_decoder_id) { // Always create the basic attribute decoder. SetAttributesDecoder( att_decoder_id, std::unique_ptr( new SequentialAttributeDecodersController( std::unique_ptr( new LinearSequencer(point_cloud()->num_points()))))); return true; } bool MeshSequentialDecoder::DecodeAndDecompressIndices(int32_t num_faces) { // Get decoded indices differences that were encoded with an entropy code. std::vector indices_buffer(num_faces * 3); if (!DecodeSymbols(num_faces * 3, 1, buffer(), indices_buffer.data())) return false; // Reconstruct the indices from the differences. // See MeshSequentialEncoder::CompressAndEncodeIndices() for more details. int32_t last_index_value = 0; int vertex_index = 0; for (int i = 0; i < num_faces; ++i) { Mesh::Face face; for (int j = 0; j < 3; ++j) { const uint32_t encoded_val = indices_buffer[vertex_index++]; int32_t index_diff = (encoded_val >> 1); if (encoded_val & 1) index_diff = -index_diff; const int32_t index_value = index_diff + last_index_value; face[j] = index_value; last_index_value = index_value; } mesh()->AddFace(face); } return true; } } // namespace draco