// Copyright 2017 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; public class DracoDecodingObject : MonoBehaviour { // This function will be used when the GameObject is initialized. void Start() { List mesh = new List(); DracoMeshLoader dracoLoader = new DracoMeshLoader(); /* * Here we use the compressed Bunny model as example. * It's in unity/Resources/bunny.drc.bytes. * Please see README.md for details. */ int numFaces = dracoLoader.LoadMeshFromAsset("bunny.drc", ref mesh); /* Note: You need to add MeshFilter (and MeshRenderer) to your GameObject. * Or you can do something like the following in script: * AddComponent(); */ if (numFaces > 0) { GetComponent().mesh = mesh[0]; } } }