// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_FLOAT_POINTS_TREE_ENCODER_H_ #define DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_FLOAT_POINTS_TREE_ENCODER_H_ #include #include #include "compression/point_cloud/algorithms/point_cloud_compression_method.h" #include "compression/point_cloud/algorithms/point_cloud_types.h" #include "compression/point_cloud/algorithms/quantize_points_3.h" #include "core/encoder_buffer.h" namespace draco { // This class encodes a given point cloud based on the point cloud compression // algorithm in: // Olivier Devillers and Pierre-Marie Gandoin // "Geometric compression for interactive transmission" // // In principle the algorithm keeps on splitting the point cloud in the middle // while alternating the axes. For 3D this results in an Octree like structure. // In each step we encode the number of points in the first half. // The algorithm uses quantization and does not preserve the order of points. // // However, the algorithm here differs from the original as follows: // The algorithm keeps on splitting the point cloud in the middle of the axis // that keeps the point cloud as clustered as possible, which gives a better // compression rate. // The number of points is encode by the deviation from the half of the points // in the smaller half of the two. This results in a better compression rate as // there are more leading zeros, which is then compressed better by the // arithmetic encoding. // TODO(hemmer): Remove class because it duplicates quantization code. class FloatPointsTreeEncoder { public: FloatPointsTreeEncoder(PointCloudCompressionMethod method); explicit FloatPointsTreeEncoder(PointCloudCompressionMethod method, uint32_t quantization_bits, uint32_t compression_level); template bool EncodePointCloud(InputIteratorT points_begin, InputIteratorT points_end); EncoderBuffer *buffer() { return &buffer_; } uint32_t version() const { return version_; } uint32_t quantization_bits() const { return qinfo_.quantization_bits; } uint32_t &quantization_bits() { return qinfo_.quantization_bits; } uint32_t compression_level() const { return compression_level_; } uint32_t &compression_level() { return compression_level_; } float range() const { return qinfo_.range; } uint32_t num_points() const { return num_points_; } std::string identification_string() const { return "FloatPointsTreeEncoder"; } private: void Clear() { buffer_.Clear(); } bool EncodePointCloudKdTreeInternal(std::vector *qpoints); static const uint32_t version_; QuantizationInfo qinfo_; PointCloudCompressionMethod method_; uint32_t num_points_; EncoderBuffer buffer_; uint32_t compression_level_; }; template bool FloatPointsTreeEncoder::EncodePointCloud(InputIteratorT points_begin, InputIteratorT points_end) { Clear(); // Collect necessary data for encoding. num_points_ = std::distance(points_begin, points_end); // TODO(hemmer): Extend quantization tools to make this more automatic. // Compute range of points for quantization std::vector qpoints; qpoints.reserve(num_points_); QuantizePoints3(points_begin, points_end, &qinfo_, std::back_inserter(qpoints)); // Encode header. buffer()->Encode(version_); buffer()->Encode(static_cast(method_)); buffer()->Encode(qinfo_.quantization_bits); buffer()->Encode(qinfo_.range); buffer()->Encode(num_points_); if (method_ == KDTREE) buffer()->Encode(compression_level_); if (num_points_ == 0) return true; if (method_ == KDTREE) { return EncodePointCloudKdTreeInternal(&qpoints); } else { // Unsupported method. fprintf(stderr, "Method not supported. \n"); return false; } } } // namespace draco #endif // DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_FLOAT_POINTS_TREE_ENCODER_H_