// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_MESH_EDGEBREAKER_TRAVERSER_H_ #define DRACO_MESH_EDGEBREAKER_TRAVERSER_H_ #include #include "mesh/corner_table.h" #include "mesh/edgebreaker_observer.h" namespace draco { // Basic framework for edgebreaker traversal over a corner table data // structure. The traversal and the callbacks are handled through the template // arguments TraversalProcessorT, TraversalObserverT and EdgeBreakerObserverT. // TraversalProcessorT is used to provide infrastructure for handling of visited // vertices and faces, TraversalObserverT can be used to implement custom // callbacks for varous traversal events, and EdgeBreakerObserverT can be used // to provide handling of edgebreaker symbols. // TraversalProcessorT needs to define the type of the corner table as: // // TraversalProcessorT::CornerTable // // and it needs to implement the following methods: // // CornerTable GetCornerTable(); // - Returns corner table for a given processor. // // bool IsVertexVisited(VertexIndex vertex); // - Returns true if the vertex has been already marked as visited during // the traversal. // // void MarkVertexVisited(VertexIndex vertex); // - Informs the processor that the vertex has been reached. // // bool IsFaceVisited(FaceIndex face); // - Returns true if the face has been already marked as visited during // the traversal. // // void MarkFaceVisited(FaceIndex face); // - Should be used to mark the newly visited face. // // ---------------------------------------------------- // // TraversalObserverT can perform an action on a traversal event such as newly // visited face, or corner, but it does not affect the traversal itself. // It needs to implement the following methods: // // void OnNewFaceVisited(FaceIndex face); // - Called whenever a previously unvisited face is reached. // // void OnNewVertexVisited(VertexIndex vert, CornerIndex corner) // - Called when a new vertex is visited. |corner| is used to indicate the // which of the vertex's corners has been reached. // // ---------------------------------------------------- // // EdgeBreakerObserverT then needs to implement following methods: // // void OnSymbolC(); // void OnSymbolL(); // void OnSymbolR(); // void OnSymbolE(); // void OnSymbolS(); // - Informs the observer about the configuration of a newly visited face. template class EdgeBreakerTraverser { public: typedef typename TraversalProcessorT::CornerTable CornerTable; EdgeBreakerTraverser() {} void Init(TraversalProcessorT processor) { corner_table_ = &processor.GetCornerTable(); processor_ = processor; } void Init(TraversalProcessorT processor, TraversalObserverT traversal_observer) { Init(processor); traversal_observer_ = traversal_observer; } void Init(TraversalProcessorT processor, TraversalObserverT traversal_observer, EdgeBreakerObserverT edgebreaker_observer) { Init(processor, traversal_observer); edgebreaker_observer_ = edgebreaker_observer; } void TraverseFromCorner(CornerIndex corner_id) { corner_traversal_stack_.clear(); corner_traversal_stack_.push_back(corner_id); // For the first face, check the remaining corners as they may not be // processed yet. const VertexIndex next_vert = corner_table_->Vertex(corner_table_->Next(corner_id)); const VertexIndex prev_vert = corner_table_->Vertex(corner_table_->Previous(corner_id)); if (!processor_.IsVertexVisited(next_vert)) { processor_.MarkVertexVisited(next_vert); traversal_observer_.OnNewVertexVisited(next_vert, corner_table_->Next(corner_id)); } if (!processor_.IsVertexVisited(prev_vert)) { processor_.MarkVertexVisited(prev_vert); traversal_observer_.OnNewVertexVisited( prev_vert, corner_table_->Previous(corner_id)); } // Start the actual traversal. while (!corner_traversal_stack_.empty()) { // Currently processed corner. corner_id = corner_traversal_stack_.back(); FaceIndex face_id(corner_id.value() / 3); // Make sure the face hasn't been visited yet. if (corner_id < 0 || processor_.IsFaceVisited(face_id)) { // This face has been already traversed. corner_traversal_stack_.pop_back(); continue; } while (true) { face_id = FaceIndex(corner_id.value() / 3); processor_.MarkFaceVisited(face_id); traversal_observer_.OnNewFaceVisited(face_id); const VertexIndex vert_id = corner_table_->Vertex(corner_id); const bool on_boundary = corner_table_->IsOnBoundary(vert_id); if (!processor_.IsVertexVisited(vert_id)) { processor_.MarkVertexVisited(vert_id); traversal_observer_.OnNewVertexVisited(vert_id, corner_id); if (!on_boundary) { edgebreaker_observer_.OnSymbolC(); corner_id = corner_table_->GetRightCorner(corner_id); continue; } } // The current vertex has been already visited or it was on a boundary. // We need to determine whether we can visit any of it's neighboring // faces. const CornerIndex right_corner_id = corner_table_->GetRightCorner(corner_id); const CornerIndex left_corner_id = corner_table_->GetLeftCorner(corner_id); const FaceIndex right_face_id( (right_corner_id < 0 ? -1 : right_corner_id.value() / 3)); const FaceIndex left_face_id( (left_corner_id < 0 ? -1 : left_corner_id.value() / 3)); if (processor_.IsFaceVisited(right_face_id)) { // Right face has been already visited. if (processor_.IsFaceVisited(left_face_id)) { // Both neighboring faces are visited. End reached. edgebreaker_observer_.OnSymbolE(); corner_traversal_stack_.pop_back(); break; // Break from the while (true) loop. } else { edgebreaker_observer_.OnSymbolR(); // Go to the left face. corner_id = left_corner_id; } } else { // Right face was not visited. if (processor_.IsFaceVisited(left_face_id)) { edgebreaker_observer_.OnSymbolL(); // Left face visited, go to the right one. corner_id = right_corner_id; } else { edgebreaker_observer_.OnSymbolS(); // Both neighboring faces are unvisited, we need to visit both of // them. // Split the traversal. // First make the top of the current corner stack point to the left // face (this one will be processed second). corner_traversal_stack_.back() = left_corner_id; // Add a new corner to the top of the stack (right face needs to // be traversed first). corner_traversal_stack_.push_back(right_corner_id); // Break from the while (true) loop. break; } } } } } const CornerTable *corner_table() const { return corner_table_; } const TraversalProcessorT &traversal_processor() const { return processor_; } private: const CornerTable *corner_table_; TraversalProcessorT processor_; TraversalObserverT traversal_observer_; EdgeBreakerObserverT edgebreaker_observer_; std::vector corner_traversal_stack_; }; } // namespace draco #endif // DRACO_MESH_EDGEBREAKER_TRAVERSER_H_