// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // File provides basic classes and functions for rANS coding. #ifndef DRACO_CORE_RANS_BIT_ENCODER_H_ #define DRACO_CORE_RANS_BIT_ENCODER_H_ #include #include "core/encoder_buffer.h" namespace draco { // Class for encoding a sequence of bits using rANS. The probability table used // to encode the bits is based off the total counts of bits. // TODO(fgalligan): Investigate using an adaptive table for more compression. class RAnsBitEncoder { public: RAnsBitEncoder(); ~RAnsBitEncoder(); // Must be called before any Encode* function is called. void StartEncoding(); // Encode one bit. If |bit| is true encode a 1, otherwise encode a 0. void EncodeBit(bool bit); // Encode |nibts| of |value|, starting from the least significant bit. // |nbits| must be > 0 and <= 32. void EncodeLeastSignificantBits32(int nbits, uint32_t value); // Ends the bit encoding and stores the result into the target_buffer. void EndEncoding(EncoderBuffer *target_buffer); private: void Clear(); std::vector bit_counts_; std::vector bits_; uint32_t local_bits_; uint32_t num_local_bits_; }; } // namespace draco #endif // DRACO_CORE_RANS_BIT_ENCODER_H_