// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_POINT_CLOUD_GEOMETRY_ATTRIBUTE_H_ #define DRACO_POINT_CLOUD_GEOMETRY_ATTRIBUTE_H_ #include #include #include "core/data_buffer.h" #include "core/hash_utils.h" #include "point_cloud/geometry_indices.h" namespace draco { // The class provides access to a specific attribute which is stored in a // DataBuffer, such as normals or coordinates. However, the GeometryAttribute // class does not own the buffer and the buffer itself may store other data // unrelated to this attribute (such as data for other attributes in which case // we can have multiple GeometryAttributes accessing one buffer). Typically, // all attributes for a point (or corner, face) are stored in one block, which // is advantageous in terms of memory access. The length of the entire block is // given by the byte_stride, the position where the attribute starts is given by // the byte_offset, the actual number of bytes that the attribute occupies is // given by the data_type and the number of components. class GeometryAttribute { public: // Supported attribute types. enum Type { INVALID = -1, // Named attributes start here. The difference between named and generic // attributes is that for named attributes we know their purpose and we // can apply some special methods when dealing with them (e.g. during // encoding). POSITION = 0, NORMAL, COLOR, TEX_COORD, // Total number of different attribute types. // Always keep behind all named attributes. NAMED_ATTRIBUTES_COUNT, // A special id used to mark attributes that are not assigned to any known // predefined use case. Such attributes are often used for a shader specific // data. GENERIC = NAMED_ATTRIBUTES_COUNT }; GeometryAttribute(); // Initializes and enables the attribute. void Init(Type attribute_type, const DataBuffer *buffer, int8_t components_count, DataType data_type, bool normalized, int64_t byte_stride, int64_t byte_offset); bool IsValid() const { return buffer_ != nullptr; } // Function for getting a attribute value with a specific format. // Unsafe. Caller must ensure the accessed memory is valid. // T is the attribute data type. // att_components_t is the number of attribute components. template std::array GetValue( AttributeValueIndex att_index) const { // Byte address of the attribute index. const int64_t byte_pos = byte_offset_ + byte_stride_ * att_index.value(); std::array out; buffer_->Read(byte_pos, &(out[0]), sizeof(out)); return out; } // Returns the byte position of the attribute entry in the data buffer. inline int64_t GetBytePos(AttributeValueIndex att_index) const { return byte_offset_ + byte_stride_ * att_index.value(); } inline const uint8_t *GetAddress(AttributeValueIndex att_index) const { const int64_t byte_pos = GetBytePos(att_index); return buffer_->data() + byte_pos; } // Fills out_data with the raw value of the requested attribute entry. // out_data must be at least byte_stride_ long. void GetValue(AttributeValueIndex att_index, void *out_data) const { const int64_t byte_pos = byte_offset_ + byte_stride_ * att_index.value(); buffer_->Read(byte_pos, out_data, byte_stride_); } // Function for conversion of a attribute to a specific output format. // OutT is the desired data type of the attribute. // out_att_components_t is the number of components of the output format. // Returns false when the conversion failed. template bool ConvertValue(AttributeValueIndex att_id, OutT *out_val) const { if (out_val == nullptr) return false; switch (data_type_) { case DT_FLOAT32: return ConvertTypedValue(att_id, out_val); case DT_UINT8: return ConvertTypedValue(att_id, out_val); case DT_INT8: return ConvertTypedValue(att_id, out_val); case DT_UINT16: return ConvertTypedValue(att_id, out_val); case DT_INT16: return ConvertTypedValue(att_id, out_val); case DT_UINT32: return ConvertTypedValue(att_id, out_val); case DT_INT32: return ConvertTypedValue(att_id, out_val); default: // Wrong attribute type. return false; } } // Function for conversion of a attribute to a specific output format. // The |out_value| must be able to store all components of a single attribute // entry. // OutT is the desired data type of the attribute. // Returns false when the conversion failed. template bool ConvertValue(AttributeValueIndex att_index, OutT *out_value) const { switch (components_count_) { case 1: return ConvertValue(att_index, out_value); case 2: return ConvertValue(att_index, out_value); case 3: return ConvertValue(att_index, out_value); case 4: return ConvertValue(att_index, out_value); default: break; } return false; } bool operator==(const GeometryAttribute &va) const; // Returns the type of the attribute indicating the nature of the attribute. Type attribute_type() const { return attribute_type_; } void set_attribute_type(Type type) { attribute_type_ = type; } // Returns the data type that is stored in the attribute. DataType data_type() const { return data_type_; } // Returns the number of components that are stored for each entry. // For position attribute this is usually three (x,y,z), // while texture coordinates have two components (u,v). int8_t components_count() const { return components_count_; } // Indicates whether the data type should be normalized before interpretation, // that is, it should be divided by the max value of the data type. bool normalized() const { return normalized_; } // The buffer storing the entire data of the attribute. const DataBuffer *buffer() const { return buffer_; } // Returns the number of bytes between two attribute entries, this is, at // least size of the data types times number of components. int64_t byte_stride() const { return byte_stride_; } // The offset where the attribute starts within the block of size byte_stride. int64_t byte_offset() const { return byte_offset_; } void set_byte_offset(int64_t byte_offset) { byte_offset_ = byte_offset; } DataBufferDescriptor buffer_descriptor() const { return buffer_descriptor_; } uint16_t custom_id() const { return custom_id_; } void set_custom_id(uint16_t id) { custom_id_ = id; } protected: // Sets a new internal storage for the attribute. void ResetBuffer(const DataBuffer *buffer, int64_t byte_stride, int64_t byte_offset); private: // Function for conversion of an attribute to a specific output format given a // format of the stored attribute. // T is the stored attribute data type. // att_components_t is the number of the stored attribute components. // OutT is the desired data type of the attribute. // out_att_components_t is the number of components of the output format. template void ConvertTypedValue(AttributeValueIndex att_id, OutT *out_value) const { std::array att_value = GetValue(att_id); // Convert all components available in both the original and output formats. for (int i = 0; i < std::min(att_components_t, out_att_components_t); ++i) { out_value[i] = static_cast(att_value[i]); // When converting integer to floating point, normalize the value if // necessary. if (std::is_integral::value && std::is_floating_point::value && normalized_) { out_value[i] /= static_cast(std::numeric_limits::max()); } // TODO(ostava): Add handling of normalized attributes when converting // between different integer representations. If the attribute is // normalized, integer values should be converted as if they represent 0-1 // range. E.g. when we convert uint16 to uint8, the range <0, 2^16 - 1> // should be converted to range <0, 2^8 - 1>. } // Fill empty data for unused output components if needed. for (int i = att_components_t; i < out_att_components_t; ++i) { out_value[i] = static_cast(0); } } // The same as above but without a component specifier for input attribute. template bool ConvertTypedValue(AttributeValueIndex att_index, OutT *out_value) const { // Select the right method to call based on the number of attribute // components. switch (components_count_) { case 1: ConvertTypedValue(att_index, out_value); break; case 2: ConvertTypedValue(att_index, out_value); break; case 3: ConvertTypedValue(att_index, out_value); break; case 4: ConvertTypedValue(att_index, out_value); break; default: return false; // This shouldn't happen. } return true; } const DataBuffer *buffer_; // The buffer descriptor is stored at the time the buffer is attached to this // attribute. The purpose is to detect if any changes happened to the buffer // since the time it was attached. DataBufferDescriptor buffer_descriptor_; int8_t components_count_; DataType data_type_; bool normalized_; int64_t byte_stride_; int64_t byte_offset_; Type attribute_type_; // User defined 16-bit id that can be for example used to identify generic // attributes. By default |custom_id_| == 0. uint16_t custom_id_; friend struct GeometryAttributeHasher; }; // Hashing support // Function object for using Attribute as a hash key. struct GeometryAttributeHasher { size_t operator()(const GeometryAttribute &va) const { size_t hash = HashCombine(va.buffer_descriptor_.buffer_id, va.buffer_descriptor_.buffer_update_count); hash = HashCombine(va.components_count_, hash); hash = HashCombine((int8_t)va.data_type_, hash); hash = HashCombine((int8_t)va.attribute_type_, hash); hash = HashCombine(va.byte_stride_, hash); return HashCombine(va.byte_offset_, hash); } }; // Function object for using GeometryAttribute::Type as a hash key. struct GeometryAttributeTypeHasher { size_t operator()(const GeometryAttribute::Type &at) const { return static_cast(at); } }; } // namespace draco #endif // DRACO_POINT_CLOUD_GEOMETRY_ATTRIBUTE_H_