// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #include "core/direct_bit_decoder.h" namespace draco { DirectBitDecoder::DirectBitDecoder() : pos_(bits_.end()), num_used_bits_(0) {} DirectBitDecoder::~DirectBitDecoder() { Clear(); } bool DirectBitDecoder::StartDecoding(DecoderBuffer *source_buffer) { Clear(); uint32_t size_in_bytes; if (!source_buffer->Decode(&size_in_bytes)) return false; if (size_in_bytes > source_buffer->remaining_size()) return false; bits_.resize(size_in_bytes / 4); if (!source_buffer->Decode(bits_.data(), size_in_bytes)) return false; pos_ = bits_.begin(); num_used_bits_ = 0; return true; } void DirectBitDecoder::Clear() { bits_.clear(); num_used_bits_ = 0; pos_ = bits_.end(); } } // namespace draco