// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_MESH_CORNER_TABLE_TRAVERSAL_PROCESSOR_H_ #define DRACO_MESH_CORNER_TABLE_TRAVERSAL_PROCESSOR_H_ #include "mesh/corner_table.h" namespace draco { // Class providing the basic traversal functionality needed by traverses (such // as the EdgeBreakerTraverser, see edgebreaker_traverser.h). It is used to // return the corner table that is used for the traversal, plus it provides a // basic book-keeping of visited faces and vertices during the traversal. template class CornerTableTraversalProcessor { public: typedef CornerTableT CornerTable; CornerTableTraversalProcessor() : corner_table_(nullptr) {} virtual ~CornerTableTraversalProcessor() = default; void ResetProcessor(const CornerTable *corner_table) { corner_table_ = corner_table; is_face_visited_.assign(corner_table->num_faces(), false); ResetVertexData(); } const CornerTable &GetCornerTable() const { return *corner_table_; } inline bool IsFaceVisited(FaceIndex face_id) const { if (face_id < 0) return true; // Invalid faces are always considered as visited. return is_face_visited_[face_id.value()]; } // Returns true if the face containing the given corner was visited. inline bool IsFaceVisited(CornerIndex corner_id) const { if (corner_id < 0) return true; // Invalid faces are always considered as visited. return is_face_visited_[corner_id.value() / 3]; } inline void MarkFaceVisited(FaceIndex face_id) { is_face_visited_[face_id.value()] = true; } inline bool IsVertexVisited(VertexIndex vert_id) const { return is_vertex_visited_[vert_id.value()]; } inline void MarkVertexVisited(VertexIndex vert_id) { is_vertex_visited_[vert_id.value()] = true; } protected: virtual void ResetVertexData() { InitVertexData(corner_table_->num_vertices()); } void InitVertexData(VertexIndex::ValueType num_verts) { is_vertex_visited_.assign(num_verts, false); } inline const CornerTable *corner_table() const { return corner_table_; } private: const CornerTable *corner_table_; std::vector is_face_visited_; std::vector is_vertex_visited_; }; } // namespace draco #endif // DRACO_MESH_CORNER_TABLE_TRAVERSAL_PROCESSOR_H_