// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_COMPRESSION_MESH_MESH_ENCODER_H_ #define DRACO_COMPRESSION_MESH_MESH_ENCODER_H_ #include "compression/attributes/mesh_attribute_indices_encoding_data.h" #include "compression/point_cloud/point_cloud_encoder.h" #include "mesh/mesh.h" #include "mesh/mesh_attribute_corner_table.h" namespace draco { // Abstract base class for all mesh encoders. It provides some basic // funcionality that's shared between different encoders. class MeshEncoder : public PointCloudEncoder { public: MeshEncoder(); // Sets the mesh that is going be encoded. Must be called before the Encode() // method. void SetMesh(const Mesh &m); EncodedGeometryType GetGeometryType() const override { return TRIANGULAR_MESH; } // Returns the base connectivity of the encoded mesh (or nullptr if it is not // initialized). virtual const CornerTable *GetCornerTable() const { return nullptr; } // Returns the attribute connectivity data or nullptr if it does not exist. virtual const MeshAttributeCornerTable *GetAttributeCornerTable( int att_id) const { return nullptr; } // Returns the encoding data for a given attribute or nullptr when the data // does not exist. virtual const MeshAttributeIndicesEncodingData *GetAttributeEncodingData( int att_id) const { return nullptr; } const Mesh *mesh() const { return mesh_; } protected: bool EncodeGeometryData() override; // Needs to be implemented by the derived classes. virtual bool EncodeConnectivity() = 0; // TODO(ostava): Prediction schemes need refactoring. /* // This method should be overriden by derived class to perform custom // initialization of various prediction schemes. virtual bool InitPredictionSchemeInternal( const MeshAttributeEncoder *att_encoder, PredictionSchemeInterface *scheme) { return true; } */ void set_mesh(const Mesh *mesh) { mesh_ = mesh; } private: const Mesh *mesh_; }; } // namespace draco #endif // DRACO_COMPRESSION_MESH_MESH_ENCODER_H_