// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_COMPRESSION_DECODE_H_ #define DRACO_COMPRESSION_DECODE_H_ #include "compression/config/compression_shared.h" #include "core/decoder_buffer.h" #include "mesh/mesh.h" namespace draco { // Returns the geometry type encoded in the input |in_buffer|. // The return value is one of POINT_CLOUD, MESH or INVALID_GEOMETRY in case // the input data is invalid. // The decoded geometry type can be used to choose an appropriate decoding // function for a given geometry type (see below). EncodedGeometryType GetEncodedGeometryType(DecoderBuffer *in_buffer); // Decodes point cloud from the provided buffer. The buffer must be filled with // data that was encoded with either the EncodePointCloudToBuffer or // EncodeMeshToBuffer methods in encode.h. In case the input buffer contains // mesh, the returned instance can be down-casted to Mesh. std::unique_ptr DecodePointCloudFromBuffer( DecoderBuffer *in_buffer); // Decodes a triangular mesh from the provided buffer. The mesh must be filled // with data that was encoded using the EncodeMeshToBuffer method in encode.h. // The function will return nullptr in case the input is invalid or if it was // encoded with the EncodePointCloudToBuffer method. std::unique_ptr DecodeMeshFromBuffer(DecoderBuffer *in_buffer); } // namespace draco #endif // DRACO_COMPRESSION_DECODE_H_