// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_MESH_TRIANGLE_SOUP_MESH_BUILDER_H_ #define DRACO_MESH_TRIANGLE_SOUP_MESH_BUILDER_H_ #include "mesh/mesh.h" namespace draco { // Class for building meshes directly from attribute values that can be // specified for each face corner. All attributes are automatically // deduplicated. class TriangleSoupMeshBuilder { public: // Starts mesh building for a given number of faces. // TODO(ostava): Currently it's necessary to select the correct number of // faces upfront. This should be generalized, but it will require us to // rewrite our attribute resizing functions. void Start(int num_faces); // Adds an empty attribute to the mesh. Returns the new attribute's id. int AddAttribute(GeometryAttribute::Type attribute_type, int8_t num_components, DataType data_type); // Sets values for a given attribute on all corners of a given face. void SetAttributeValuesForFace(int att_id, FaceIndex face_id, const void *corner_value_0, const void *corner_value_1, const void *corner_value_2); // Sets value for a per-face attribute. If all faces of a given attribute are // set with this method, the attribute will be marked as per-face, otherwise // it will be marked as per-corner attribute. void SetPerFaceAttributeValueForFace(int att_id, FaceIndex face_id, const void *value); // Finalizes the mesh or returns nullptr on error. // Once this function is called, the builder becomes invalid and cannot be // used until the method Start() is called again. std::unique_ptr Finalize(); private: std::vector attribute_element_types_; std::unique_ptr mesh_; }; } // namespace draco #endif // DRACO_MESH_TRIANGLE_SOUP_MESH_BUILDER_H_