<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - loaders - Draco loader</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #000; color: #fff; margin: 0px; overflow: hidden; } #info { color: #fff; position: absolute; top: 10px; width: 100%; text-align: center; z-index: 100; display: block; } #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer } </style> </head> <body> <div id="container"></div> <div id="info"> <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="https://github.com/google/draco" target="_blank" rel="noopener">DRACO</a> loader </div> <script src="https://cdn.rawgit.com/mrdoob/three.js/dev/build/three.min.js"></script> <script src="DRACOLoader.js"></script> <script src="geometry_helper.js"></script> <script> var camera, scene, renderer; // Global Draco decoder type. var dracoDecoderType = {}; dracoDecoderType.type = 'js'; var dracoLoader = new THREE.DRACOLoader('../', dracoDecoderType); init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 ); camera.position.set( 3, 0.25, 3 ); scene = new THREE.Scene(); scene.background = new THREE.Color( 0x443333 ); scene.fog = new THREE.Fog( 0x443333, 1, 4 ); // Ground var plane = new THREE.Mesh( new THREE.PlaneBufferGeometry( 8, 8 ), new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } ) ); plane.rotation.x = - Math.PI / 2; plane.position.y = 0.03; plane.receiveShadow = true; scene.add(plane); // Lights var light = new THREE.HemisphereLight( 0x443333, 0x111122 ); scene.add( light ); var light = new THREE.SpotLight(); light.angle = Math.PI / 16; light.penumbra = 0.5; light.castShadow = true; light.position.set( - 1, 1, 1 ); scene.add( light ); dracoLoader.load( 'models/bunny.drc', function ( geometry ) { geometry.computeVertexNormals(); var material = new THREE.MeshStandardMaterial( { vertexColors: THREE.VertexColors } ); var mesh = new THREE.Mesh( geometry, material ); mesh.castShadow = true; mesh.receiveShadow = true; scene.add( mesh ); } ); // renderer renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.gammaInput = true; renderer.gammaOutput = true; renderer.shadowMap.enabled = true; container.appendChild( renderer.domElement ); window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { render(); requestAnimationFrame( animate ); } function render() { var timer = Date.now() * 0.0003; camera.position.x = Math.sin( timer ) * 0.5; camera.position.z = Math.cos( timer ) * 0.5; camera.lookAt( new THREE.Vector3( 0, 0.1, 0 ) ); renderer.render( scene, camera ); } </script> </body> </html>