mirror of
https://git.mirrors.martin98.com/https://github.com/google/draco
synced 2025-04-20 21:00:04 +08:00
135 lines
3.4 KiB
HTML
135 lines
3.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - loaders - Draco loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display: block;
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}
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#info a,
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.button {
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color: #f00;
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font-weight: bold;
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text-decoration: underline;
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cursor: pointer
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
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<a href="https://github.com/google/draco" target="_blank" rel="noopener">DRACO</a> loader
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</div>
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<script src="https://cdn.rawgit.com/mrdoob/three.js/dev/build/three.min.js"></script>
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<script src="DRACOLoader.js"></script>
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<script>
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var camera, scene, renderer;
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// Configure decoder and create loader.
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var dracoLoader = new THREE.DRACOLoader();
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init();
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animate();
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function init() {
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camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
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camera.position.set( 3, 0.25, 3 );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x443333 );
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scene.fog = new THREE.Fog( 0x443333, 1, 4 );
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// Ground
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var plane = new THREE.Mesh(
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new THREE.PlaneBufferGeometry( 8, 8 ),
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new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
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);
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plane.rotation.x = - Math.PI / 2;
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plane.position.y = 0.03;
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plane.receiveShadow = true;
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scene.add(plane);
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// Lights
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var light = new THREE.HemisphereLight( 0x443333, 0x111122 );
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scene.add( light );
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var light = new THREE.SpotLight();
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light.angle = Math.PI / 16;
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light.penumbra = 0.5;
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light.castShadow = true;
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light.position.set( - 1, 1, 1 );
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scene.add( light );
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dracoLoader.load( 'models/bunny.drc', function ( geometry ) {
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geometry.computeVertexNormals();
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var material = new THREE.MeshStandardMaterial( { vertexColors: THREE.VertexColors } );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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} );
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// renderer
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.shadowMap.enabled = true;
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container.appendChild( renderer.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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render();
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requestAnimationFrame( animate );
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}
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function render() {
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var timer = Date.now() * 0.0003;
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camera.position.x = Math.sin( timer ) * 0.5;
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camera.position.z = Math.cos( timer ) * 0.5;
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camera.lookAt( new THREE.Vector3( 0, 0.1, 0 ) );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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