draco/core/direct_bit_coding.cc
Frank Galligan 3682ca2801 Make decoder more robust, build and Javascript fixes
1. Add 'use strict'to example Javascript.
2. Small fixes to README.md.
3. Fix Draco compiler flag tests.
4. Fixed issue when number of quantized bits was to large.
5. Changed StartDecoding to return a value.
6. Check that num of attributes are not less than 0.
7. Check that the number of attributes is a valid value.
2017-01-23 14:55:45 -08:00

66 lines
1.8 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "core/direct_bit_coding.h"
#include <iostream>
namespace draco {
DirectBitEncoder::DirectBitEncoder() : local_bits_(0), num_local_bits_(0) {}
DirectBitEncoder::~DirectBitEncoder() { Clear(); }
void DirectBitEncoder::StartEncoding() { Clear(); }
void DirectBitEncoder::EndEncoding(EncoderBuffer *target_buffer) {
bits_.push_back(local_bits_);
const uint32_t size_in_byte = bits_.size() * 4;
target_buffer->Encode(size_in_byte);
target_buffer->Encode(bits_.data(), size_in_byte);
Clear();
}
void DirectBitEncoder::Clear() {
bits_.clear();
local_bits_ = 0;
num_local_bits_ = 0;
}
DirectBitDecoder::DirectBitDecoder() : pos_(bits_.end()), num_used_bits_(0) {}
DirectBitDecoder::~DirectBitDecoder() { Clear(); }
bool DirectBitDecoder::StartDecoding(DecoderBuffer *source_buffer) {
Clear();
uint32_t size_in_bytes;
if (!source_buffer->Decode(&size_in_bytes))
return false;
if (size_in_bytes > source_buffer->remaining_size())
return false;
bits_.resize(size_in_bytes / 4);
if (!source_buffer->Decode(bits_.data(), size_in_bytes))
return false;
pos_ = bits_.begin();
num_used_bits_ = 0;
return true;
}
void DirectBitDecoder::Clear() {
bits_.clear();
num_used_bits_ = 0;
pos_ = bits_.end();
}
} // namespace draco