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1. Javascript decoder is now exported as a module using DracoModule() function that needs to be instantiated on the client. 2. Updated Javascript example applications and README.md 3. Added normalization function to VectorD 4. Added support for converting a single signed value to symbol for entropy coding and vice versa 5. Minor code cleaning
43 lines
1.7 KiB
C++
43 lines
1.7 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_CORE_SYMBOL_ENCODING_H_
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#define DRACO_CORE_SYMBOL_ENCODING_H_
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#include "core/encoder_buffer.h"
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namespace draco {
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// Helper function that converts signed integer values into unsigned integer
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// symbols that can be encoded using an entropy encoder.
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void ConvertSignedIntsToSymbols(const int32_t *in, int in_values,
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uint32_t *out);
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// Helper function that converts a single signed integer value into an unsigned
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// integer symbol that can be encoded using an entropy encoder.
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uint32_t ConvertSignedIntToSymbol(int32_t val);
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// Encodes an array of symbols using an entropy coding. This function
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// automatically decides whether to encode the symbol values using using bit
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// length tags (see EncodeTaggedSymbols), or whether to encode them directly
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// (see EncodeRawSymbols). The symbols can be grouped into separate components
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// that can be used for better compression.
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// Returns false on error.
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bool EncodeSymbols(const uint32_t *symbols, int num_values, int num_components,
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EncoderBuffer *target_buffer);
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} // namespace draco
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#endif // DRACO_CORE_SYMBOL_ENCODING_H_
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