draco/compression/mesh/mesh_decoder_helpers.h
2016-12-12 16:39:06 -08:00

85 lines
2.9 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_COMPRESSION_MESH_MESH_DECODER_HELPERS_H_
#define DRACO_COMPRESSION_MESH_MESH_DECODER_HELPERS_H_
#include "compression/mesh/mesh_decoder.h"
namespace draco {
// Function for decoding a stream previously encoded by a MeshEncoder. The
// result is stored into a stream of single precision floating point numbers
// in a XYZ|UV format, where one value is stored for every corner of each
// triangle.
// On error, the function sets the input stream "is" to an invalid state.
template <typename InStreamT>
InStreamT &DecodePos3Tex2DataFromStream(InStreamT &&is,
std::vector<float> *out_data) {
// Determine the size of the encoded data and write it into a vector.
auto is_size = is.tellg();
is.seekg(0, std::ios::end);
is_size = is.tellg() - is_size;
is.seekg(0, std::ios::beg);
std::vector<char> data(is_size);
is.read(&data[0], is_size);
// Create a mesh from the data.
std::unique_ptr<Mesh> mesh = draco::DecodeMesh(&data[0], data.size());
if (mesh == nullptr) {
is.setstate(ios_base::badbit);
return is;
}
const PointAttribute *pos_att =
mesh->GetNamedAttribute(GeometryAttribute::POSITION);
const PointAttribute *tex_att =
mesh->GetNamedAttribute(GeometryAttribute::TEX_COORD_0);
// Both position and texture attributes must be present.
if (pos_att == nullptr || tex_att == nullptr) {
is.setstate(ios_base::badbit);
return is;
}
// Copy the mesh data into the provided output.
constexpr int data_stride = 5;
// Prepare the output storage for 3 output values per face.
out_data->resize(mesh->num_faces() * 3 * data_stride);
std::array<float, 3> pos_val;
std::array<float, 2> tex_val;
int out_it = 0;
for (int f = 0; f < mesh->num_faces(); ++f) {
const Mesh::Face &face = mesh->face(f);
for (int p = 0; p < 3; ++p) {
pos_att->ConvertValue<float, 3>(pos_att->mapped_index(face[p]),
&pos_val[0]);
memcpy(&out_data->at(0) + out_it, &pos_val[0], sizeof(pos_val));
out_it += 3;
tex_att->ConvertValue<float, 2>(tex_att->mapped_index(face[p]),
&tex_val[0]);
memcpy(&out_data->at(0) + out_it, &tex_val[0], sizeof(tex_val));
out_it += 2;
}
}
return is;
}
} // namespace draco
#endif // DRACO_COMPRESSION_MESH_MESH_DECODER_HELPERS_H_