draco/core/direct_bit_coding.h
Frank Galligan 3682ca2801 Make decoder more robust, build and Javascript fixes
1. Add 'use strict'to example Javascript.
2. Small fixes to README.md.
3. Fix Draco compiler flag tests.
4. Fixed issue when number of quantized bits was to large.
5. Changed StartDecoding to return a value.
6. Check that num of attributes are not less than 0.
7. Check that the number of attributes is a valid value.
2017-01-23 14:55:45 -08:00

143 lines
4.0 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// File provides direct encoding of bits with arthmetic encoder interface.
#ifndef DRACO_CORE_DIRECT_BIT_CODING_H_
#define DRACO_CORE_DIRECT_BIT_CODING_H_
#include <vector>
#include "core/decoder_buffer.h"
#include "core/encoder_buffer.h"
namespace draco {
class DirectBitEncoder {
public:
DirectBitEncoder();
~DirectBitEncoder();
// Must be called before any Encode* function is called.
void StartEncoding();
// Encode one bit. If |bit| is true encode a 1, otherwise encode a 0.
void EncodeBit(bool bit) {
if (bit) {
local_bits_ |= 1 << (31 - num_local_bits_);
}
num_local_bits_++;
if (num_local_bits_ == 32) {
bits_.push_back(local_bits_);
num_local_bits_ = 0;
local_bits_ = 0;
}
}
// Encode |nibts| of |value|, starting from the least significant bit.
// |nbits| must be > 0 and <= 32.
void EncodeLeastSignificantBits32(int nbits, uint32_t value) {
DCHECK_EQ(true, nbits <= 32);
DCHECK_EQ(true, nbits > 0);
const int remaining = 32 - num_local_bits_;
// Make sure there are no leading bits that should not be encoded and
// start from here.
value = value << (32 - nbits);
if (nbits <= remaining) {
value = value >> num_local_bits_;
local_bits_ = local_bits_ | value;
num_local_bits_ += nbits;
if (num_local_bits_ == 32) {
bits_.push_back(local_bits_);
local_bits_ = 0;
num_local_bits_ = 0;
}
} else {
value = value >> (32 - nbits);
num_local_bits_ = nbits - remaining;
const uint32_t value_l = value >> num_local_bits_;
local_bits_ = local_bits_ | value_l;
bits_.push_back(local_bits_);
local_bits_ = value << (32 - num_local_bits_);
}
}
// Ends the bit encoding and stores the result into the target_buffer.
void EndEncoding(EncoderBuffer *target_buffer);
private:
void Clear();
std::vector<uint32_t> bits_;
uint32_t local_bits_;
uint32_t num_local_bits_;
};
class DirectBitDecoder {
public:
DirectBitDecoder();
~DirectBitDecoder();
// Sets |source_buffer| as the buffer to decode bits from.
bool StartDecoding(DecoderBuffer *source_buffer);
// Decode one bit. Returns true if the bit is a 1, otherwsie false.
bool DecodeNextBit() {
const uint32_t selector = 1 << (31 - num_used_bits_);
const bool bit = *pos_ & selector;
++num_used_bits_;
if (num_used_bits_ == 32) {
++pos_;
num_used_bits_ = 0;
}
return bit;
}
// Decode the next |nbits| and return the sequence in |value|. |nbits| must be
// > 0 and <= 32.
void DecodeLeastSignificantBits32(int nbits, uint32_t *value) {
DCHECK_EQ(true, nbits <= 32);
DCHECK_EQ(true, nbits > 0);
const int remaining = 32 - num_used_bits_;
if (nbits <= remaining) {
*value = (*pos_ << num_used_bits_) >> (32 - nbits);
num_used_bits_ += nbits;
if (num_used_bits_ == 32) {
++pos_;
num_used_bits_ = 0;
}
} else {
const uint32_t value_l = ((*pos_) << num_used_bits_);
num_used_bits_ = nbits - remaining;
++pos_;
const uint32_t value_r = (*pos_) >> (32 - num_used_bits_);
*value = (value_l >> (32 - num_used_bits_ - remaining)) | value_r;
}
}
void EndDecoding() {}
private:
void Clear();
std::vector<uint32_t> bits_;
std::vector<uint32_t>::const_iterator pos_;
uint32_t num_used_bits_;
};
} // namespace draco
#endif // DRACO_CORE_DIRECT_BIT_CODING_H_