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73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_COMPRESSION_ATTRIBUTES_MESH_PREDICTION_SCHEMES_PREDICTION_SCHEME_DATA_H_
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#define DRACO_COMPRESSION_ATTRIBUTES_MESH_PREDICTION_SCHEMES_PREDICTION_SCHEME_DATA_H_
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#include "mesh/corner_table.h"
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#include "mesh/mesh.h"
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namespace draco {
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// Class stores data about the connectivity data of the mesh and information
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// about how the connectivity was encoded/decoded.
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template <class CornerTableT>
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class MeshPredictionSchemeData {
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public:
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typedef CornerTableT CornerTable;
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MeshPredictionSchemeData()
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: mesh_(nullptr),
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corner_table_(nullptr),
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vertex_to_data_map_(nullptr),
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data_to_corner_map_(nullptr) {}
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void Set(const Mesh *mesh, const CornerTable *table,
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const std::vector<CornerIndex> *data_to_corner_map,
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const std::vector<int32_t> *vertex_to_data_map) {
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mesh_ = mesh;
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corner_table_ = table;
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data_to_corner_map_ = data_to_corner_map;
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vertex_to_data_map_ = vertex_to_data_map;
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}
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const Mesh *mesh() const { return mesh_; }
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const CornerTable *corner_table() const { return corner_table_; }
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const std::vector<int32_t> *vertex_to_data_map() const {
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return vertex_to_data_map_;
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}
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const std::vector<CornerIndex> *data_to_corner_map() const {
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return data_to_corner_map_;
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}
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bool IsInitialized() const {
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return mesh_ != nullptr && corner_table_ != nullptr &&
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vertex_to_data_map_ != nullptr && data_to_corner_map_ != nullptr;
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}
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private:
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const Mesh *mesh_;
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const CornerTable *corner_table_;
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// Mapping between vertices and their encoding order. I.e. when an attribute
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// entry on a given vertex was encoded.
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const std::vector<int32_t> *vertex_to_data_map_;
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// Array that stores which corner was processed when a given attribute entry
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// was encoded or decoded.
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const std::vector<CornerIndex> *data_to_corner_map_;
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};
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} // namespace draco
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#endif // DRACO_COMPRESSION_ATTRIBUTES_PREDICTION_SCHEMES_MESH_PREDICTION_SCHEME_DATA_H_
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