draco/compression/point_cloud/point_cloud_encoder.h
2016-12-12 16:39:06 -08:00

137 lines
5.4 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_COMPRESSION_POINT_CLOUD_POINT_CLOUD_ENCODER_H_
#define DRACO_COMPRESSION_POINT_CLOUD_POINT_CLOUD_ENCODER_H_
#include "compression/attributes/attributes_encoder.h"
#include "compression/config/compression_shared.h"
#include "compression/config/encoder_options.h"
#include "core/encoder_buffer.h"
#include "point_cloud/point_cloud.h"
namespace draco {
// Abstract base class for all point cloud and mesh encoders. It provides a
// basic funcionality that's shared between different encoders.
class PointCloudEncoder {
public:
PointCloudEncoder();
virtual ~PointCloudEncoder() = default;
// Sets the point cloud that is going be encoded. Must be called before the
// Encode() method.
void SetPointCloud(const PointCloud &pc);
// The main entry point that encodes provided point cloud.
bool Encode(const EncoderOptions &options, EncoderBuffer *out_buffer);
virtual EncodedGeometryType GetGeometryType() const { return POINT_CLOUD; }
// Returns the unique identifier of the encoding method (such as Edgebreaker
// for mesh compression).
virtual uint8_t GetEncodingMethod() const = 0;
int num_attributes_encoders() const { return attributes_encoders_.size(); }
AttributesEncoder *attributes_encoder(int i) {
return attributes_encoders_[i].get();
}
// Adds a new attribute encoder, returning its id.
int AddAttributesEncoder(std::unique_ptr<AttributesEncoder> att_enc) {
attributes_encoders_.push_back(std::move(att_enc));
return attributes_encoders_.size() - 1;
}
// Marks one attribute as a parent of another attribute. Must be called after
// all attribute encoders are created (usually in the
// AttributeEncoder::Initialize() method).
bool MarkParentAttribute(int32_t parent_att_id);
// Returns an attribute containing the encoded version of the attribute data.
// This is the same data as the original attribute when the attribute is
// encoded with a lossless encoder, but the data can be different when it is
// encoded with a lossy encoder.
const PointAttribute *GetLossyAttributeData(int32_t point_attribute_id);
EncoderBuffer *buffer() { return buffer_; }
const EncoderOptions *options() const { return options_; }
const PointCloud *point_cloud() const { return point_cloud_; }
protected:
// Can be implemented by derived classes to perform any custom initialization
// of the encoder. Called in the Encode() method.
virtual bool InitializeEncoder() { return true; }
// Should be used to encode any encoder-specific data.
virtual bool EncodeEncoderData() { return true; }
// Encodes any global geometry data (such as the number of points).
virtual bool EncodeGeometryData() { return true; }
// encode all attribute values. The attribute encoders are sorted to resolve
// any attribute dependencies and all the encoded data is stored into the
// |buffer_|.
// Returns false if the encoding failed.
virtual bool EncodePointAttributes();
// Generate attribute encoders that are going to be used for encoding
// point attribute data. Calls GenerateAttributesEncoder() for every attribute
// of the encoded PointCloud.
virtual bool GenerateAttributesEncoders();
// Creates attribute encoder for a specific point attribute. This function
// needs to be implemented by the derived classes. The derived classes need
// to either 1. Create a new attribute encoder and add it using the
// AddAttributeEncoder method, or 2. add the attribute to an existing
// attribute encoder (using AttributesEncoder::AddAttributeId() method).
virtual bool GenerateAttributesEncoder(int32_t att_id) = 0;
// Encodes any data that is necessary to recreate a given attribute encoder.
// Note: this is called in order in which the attribute encoders are going to
// be encoded.
virtual bool EncodeAttributesEncoderIdentifier(int32_t att_encoder_id) {
return true;
}
// Encodes all the attribute data using the created attribute encoders.
virtual bool EncodeAllAttributes();
private:
// Rearranges attribute encoders and their attributes to reflect the
// underlying attribute dependencies. This ensures that the attributes are
// encoded in the correct order (parent attributes before their children).
bool RearrangeAttributesEncoders();
const PointCloud *point_cloud_;
std::vector<std::unique_ptr<AttributesEncoder>> attributes_encoders_;
// Map between attribute id and encoder id.
std::vector<int32_t> attribute_to_encoder_map_;
// Encoding order of individual attribute encoders (i.e., the order in which
// they are processed during encoding that may be different from the order
// in which they were created because of attribute dependencies.
std::vector<int32_t> attributes_encoder_ids_order_;
// This buffer holds the final encoded data.
EncoderBuffer *buffer_;
const EncoderOptions *options_;
};
} // namespace draco
#endif // DRACO_COMPRESSION_POINT_CLOUD_POINT_CLOUD_ENCODER_H_