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137 lines
5.4 KiB
C++
137 lines
5.4 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_COMPRESSION_POINT_CLOUD_POINT_CLOUD_ENCODER_H_
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#define DRACO_COMPRESSION_POINT_CLOUD_POINT_CLOUD_ENCODER_H_
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#include "compression/attributes/attributes_encoder.h"
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#include "compression/config/compression_shared.h"
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#include "compression/config/encoder_options.h"
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#include "core/encoder_buffer.h"
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#include "point_cloud/point_cloud.h"
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namespace draco {
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// Abstract base class for all point cloud and mesh encoders. It provides a
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// basic funcionality that's shared between different encoders.
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class PointCloudEncoder {
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public:
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PointCloudEncoder();
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virtual ~PointCloudEncoder() = default;
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// Sets the point cloud that is going be encoded. Must be called before the
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// Encode() method.
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void SetPointCloud(const PointCloud &pc);
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// The main entry point that encodes provided point cloud.
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bool Encode(const EncoderOptions &options, EncoderBuffer *out_buffer);
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virtual EncodedGeometryType GetGeometryType() const { return POINT_CLOUD; }
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// Returns the unique identifier of the encoding method (such as Edgebreaker
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// for mesh compression).
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virtual uint8_t GetEncodingMethod() const = 0;
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int num_attributes_encoders() const { return attributes_encoders_.size(); }
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AttributesEncoder *attributes_encoder(int i) {
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return attributes_encoders_[i].get();
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}
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// Adds a new attribute encoder, returning its id.
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int AddAttributesEncoder(std::unique_ptr<AttributesEncoder> att_enc) {
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attributes_encoders_.push_back(std::move(att_enc));
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return attributes_encoders_.size() - 1;
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}
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// Marks one attribute as a parent of another attribute. Must be called after
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// all attribute encoders are created (usually in the
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// AttributeEncoder::Initialize() method).
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bool MarkParentAttribute(int32_t parent_att_id);
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// Returns an attribute containing the encoded version of the attribute data.
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// This is the same data as the original attribute when the attribute is
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// encoded with a lossless encoder, but the data can be different when it is
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// encoded with a lossy encoder.
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const PointAttribute *GetLossyAttributeData(int32_t point_attribute_id);
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EncoderBuffer *buffer() { return buffer_; }
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const EncoderOptions *options() const { return options_; }
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const PointCloud *point_cloud() const { return point_cloud_; }
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protected:
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// Can be implemented by derived classes to perform any custom initialization
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// of the encoder. Called in the Encode() method.
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virtual bool InitializeEncoder() { return true; }
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// Should be used to encode any encoder-specific data.
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virtual bool EncodeEncoderData() { return true; }
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// Encodes any global geometry data (such as the number of points).
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virtual bool EncodeGeometryData() { return true; }
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// encode all attribute values. The attribute encoders are sorted to resolve
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// any attribute dependencies and all the encoded data is stored into the
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// |buffer_|.
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// Returns false if the encoding failed.
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virtual bool EncodePointAttributes();
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// Generate attribute encoders that are going to be used for encoding
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// point attribute data. Calls GenerateAttributesEncoder() for every attribute
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// of the encoded PointCloud.
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virtual bool GenerateAttributesEncoders();
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// Creates attribute encoder for a specific point attribute. This function
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// needs to be implemented by the derived classes. The derived classes need
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// to either 1. Create a new attribute encoder and add it using the
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// AddAttributeEncoder method, or 2. add the attribute to an existing
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// attribute encoder (using AttributesEncoder::AddAttributeId() method).
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virtual bool GenerateAttributesEncoder(int32_t att_id) = 0;
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// Encodes any data that is necessary to recreate a given attribute encoder.
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// Note: this is called in order in which the attribute encoders are going to
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// be encoded.
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virtual bool EncodeAttributesEncoderIdentifier(int32_t att_encoder_id) {
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return true;
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}
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// Encodes all the attribute data using the created attribute encoders.
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virtual bool EncodeAllAttributes();
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private:
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// Rearranges attribute encoders and their attributes to reflect the
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// underlying attribute dependencies. This ensures that the attributes are
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// encoded in the correct order (parent attributes before their children).
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bool RearrangeAttributesEncoders();
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const PointCloud *point_cloud_;
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std::vector<std::unique_ptr<AttributesEncoder>> attributes_encoders_;
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// Map between attribute id and encoder id.
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std::vector<int32_t> attribute_to_encoder_map_;
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// Encoding order of individual attribute encoders (i.e., the order in which
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// they are processed during encoding that may be different from the order
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// in which they were created because of attribute dependencies.
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std::vector<int32_t> attributes_encoder_ids_order_;
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// This buffer holds the final encoded data.
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EncoderBuffer *buffer_;
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const EncoderOptions *options_;
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};
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} // namespace draco
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#endif // DRACO_COMPRESSION_POINT_CLOUD_POINT_CLOUD_ENCODER_H_
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