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Changes: 1. Javascript decoder can now be built separately for meshes and point clouds. Together with other optimizations this results in about 33% smaller Javascript for mesh decoder. (pre-built javascript for meshes and point clouds is included). 2. Fixing bug in our symbol_encoder that resulted in failed encoding for certain cases when there were around 1<<18 symbols. 3. Changing default setting of our draco_encoder app to -cl 7