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- Improved compression for triangular meshes (~10%) - Added WebAssembly decoder - Code cleanup + robustness fixes
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "core/direct_bit_encoder.h"
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namespace draco {
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DirectBitEncoder::DirectBitEncoder() : local_bits_(0), num_local_bits_(0) {}
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DirectBitEncoder::~DirectBitEncoder() { Clear(); }
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void DirectBitEncoder::StartEncoding() { Clear(); }
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void DirectBitEncoder::EndEncoding(EncoderBuffer *target_buffer) {
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bits_.push_back(local_bits_);
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const uint32_t size_in_byte = bits_.size() * 4;
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target_buffer->Encode(size_in_byte);
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target_buffer->Encode(bits_.data(), size_in_byte);
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Clear();
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}
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void DirectBitEncoder::Clear() {
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bits_.clear();
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local_bits_ = 0;
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num_local_bits_ = 0;
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}
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} // namespace draco
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