draco/core/varint_encoding.h
Ondrej Stava 73bb3c8530 Version 0.10.0 snapshot
- Improved compression for triangular meshes (~10%)
- Added WebAssembly decoder
- Code cleanup + robustness fixes
2017-04-12 12:09:14 -07:00

53 lines
1.6 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_CORE_VARINT_ENCODING_H_
#define DRACO_CORE_VARINT_ENCODING_H_
#include <type_traits>
#include "core/encoder_buffer.h"
#include "core/symbol_encoding.h"
namespace draco {
// Encodes a specified integer as varint. Note that different coding is used
// when IntTypeT is an unsigned data type.
template <typename IntTypeT>
void EncodeVarint(IntTypeT val, EncoderBuffer *out_buffer) {
if (std::is_unsigned<IntTypeT>::value) {
// Coding of unsigned values.
// 0-6 bit - data
// 7 bit - next byte?
uint8_t out = 0;
out |= val & ((1 << 7) - 1);
if (val >= (1 << 7)) {
out |= (1 << 7);
out_buffer->Encode(out);
EncodeVarint<IntTypeT>(val >> 7, out_buffer);
return;
}
out_buffer->Encode(out);
} else {
// IntTypeT is a signed value. Convert to unsigned symbol and encode.
const typename std::make_unsigned<IntTypeT>::type symbol =
ConvertSignedIntToSymbol(val);
EncodeVarint(symbol, out_buffer);
}
}
} // namespace draco
#endif // DRACO_CORE_VARINT_ENCODING_H_