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1. Optimize loading of mesh data into three.js in Chrome. 2. Small refactoring of our traversal encoding code.
120 lines
4.2 KiB
C++
120 lines
4.2 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "compression/point_cloud/algorithms/float_points_tree_encoder.h"
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#include <algorithm>
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#include <cmath>
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#include "compression/point_cloud/algorithms/integer_points_kd_tree_encoder.h"
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#include "core/math_utils.h"
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namespace draco {
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const uint32_t FloatPointsTreeEncoder::version_ = 3;
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FloatPointsTreeEncoder::FloatPointsTreeEncoder(
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PointCloudCompressionMethod method)
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: method_(method), num_points_(0), compression_level_(8) {
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qinfo_.quantization_bits = 16;
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qinfo_.range = 0;
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}
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FloatPointsTreeEncoder::FloatPointsTreeEncoder(
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PointCloudCompressionMethod method, uint32_t quantization_bits,
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uint32_t compression_level)
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: method_(method), num_points_(0), compression_level_(compression_level) {
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DCHECK_LE(compression_level_, 10);
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qinfo_.quantization_bits = quantization_bits;
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qinfo_.range = 0;
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}
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bool FloatPointsTreeEncoder::EncodePointCloudKdTreeInternal(
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std::vector<Point3ui> *qpoints) {
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DCHECK_LE(compression_level_, 10);
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switch (compression_level_) {
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case 0: {
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IntegerPointsKdTreeEncoder<Point3ui, 0> qpoints_encoder;
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qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
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qinfo_.quantization_bits + 1, &buffer_);
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break;
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}
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case 1: {
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IntegerPointsKdTreeEncoder<Point3ui, 1> qpoints_encoder;
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qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
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qinfo_.quantization_bits + 1, &buffer_);
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break;
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}
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case 2: {
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IntegerPointsKdTreeEncoder<Point3ui, 2> qpoints_encoder;
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qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
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qinfo_.quantization_bits + 1, &buffer_);
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break;
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}
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case 3: {
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IntegerPointsKdTreeEncoder<Point3ui, 3> qpoints_encoder;
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qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
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qinfo_.quantization_bits + 1, &buffer_);
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break;
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}
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case 4: {
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IntegerPointsKdTreeEncoder<Point3ui, 4> qpoints_encoder;
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qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
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qinfo_.quantization_bits + 1, &buffer_);
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break;
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}
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case 5: {
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IntegerPointsKdTreeEncoder<Point3ui, 5> qpoints_encoder;
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qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
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qinfo_.quantization_bits + 1, &buffer_);
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break;
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}
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case 6: {
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IntegerPointsKdTreeEncoder<Point3ui, 6> qpoints_encoder;
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qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
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qinfo_.quantization_bits + 1, &buffer_);
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break;
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}
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case 7: {
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IntegerPointsKdTreeEncoder<Point3ui, 7> qpoints_encoder;
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qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
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qinfo_.quantization_bits + 1, &buffer_);
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break;
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}
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case 8: {
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IntegerPointsKdTreeEncoder<Point3ui, 8> qpoints_encoder;
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qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
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qinfo_.quantization_bits + 1, &buffer_);
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break;
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}
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case 9: {
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IntegerPointsKdTreeEncoder<Point3ui, 9> qpoints_encoder;
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qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
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qinfo_.quantization_bits + 1, &buffer_);
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break;
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}
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default: {
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IntegerPointsKdTreeEncoder<Point3ui, 10> qpoints_encoder;
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qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
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qinfo_.quantization_bits + 1, &buffer_);
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break;
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}
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}
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return true;
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}
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} // namespace draco
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