draco/compression/point_cloud/algorithms/float_points_tree_encoder.cc
Frank Galligan a282c3ed5b Optimize three.js rendering and other small fixes.
1. Optimize loading of mesh data into three.js in Chrome.
2. Small refactoring of our traversal encoding code.
2017-02-16 17:27:56 -08:00

120 lines
4.2 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "compression/point_cloud/algorithms/float_points_tree_encoder.h"
#include <algorithm>
#include <cmath>
#include "compression/point_cloud/algorithms/integer_points_kd_tree_encoder.h"
#include "core/math_utils.h"
namespace draco {
const uint32_t FloatPointsTreeEncoder::version_ = 3;
FloatPointsTreeEncoder::FloatPointsTreeEncoder(
PointCloudCompressionMethod method)
: method_(method), num_points_(0), compression_level_(8) {
qinfo_.quantization_bits = 16;
qinfo_.range = 0;
}
FloatPointsTreeEncoder::FloatPointsTreeEncoder(
PointCloudCompressionMethod method, uint32_t quantization_bits,
uint32_t compression_level)
: method_(method), num_points_(0), compression_level_(compression_level) {
DCHECK_LE(compression_level_, 10);
qinfo_.quantization_bits = quantization_bits;
qinfo_.range = 0;
}
bool FloatPointsTreeEncoder::EncodePointCloudKdTreeInternal(
std::vector<Point3ui> *qpoints) {
DCHECK_LE(compression_level_, 10);
switch (compression_level_) {
case 0: {
IntegerPointsKdTreeEncoder<Point3ui, 0> qpoints_encoder;
qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
qinfo_.quantization_bits + 1, &buffer_);
break;
}
case 1: {
IntegerPointsKdTreeEncoder<Point3ui, 1> qpoints_encoder;
qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
qinfo_.quantization_bits + 1, &buffer_);
break;
}
case 2: {
IntegerPointsKdTreeEncoder<Point3ui, 2> qpoints_encoder;
qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
qinfo_.quantization_bits + 1, &buffer_);
break;
}
case 3: {
IntegerPointsKdTreeEncoder<Point3ui, 3> qpoints_encoder;
qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
qinfo_.quantization_bits + 1, &buffer_);
break;
}
case 4: {
IntegerPointsKdTreeEncoder<Point3ui, 4> qpoints_encoder;
qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
qinfo_.quantization_bits + 1, &buffer_);
break;
}
case 5: {
IntegerPointsKdTreeEncoder<Point3ui, 5> qpoints_encoder;
qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
qinfo_.quantization_bits + 1, &buffer_);
break;
}
case 6: {
IntegerPointsKdTreeEncoder<Point3ui, 6> qpoints_encoder;
qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
qinfo_.quantization_bits + 1, &buffer_);
break;
}
case 7: {
IntegerPointsKdTreeEncoder<Point3ui, 7> qpoints_encoder;
qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
qinfo_.quantization_bits + 1, &buffer_);
break;
}
case 8: {
IntegerPointsKdTreeEncoder<Point3ui, 8> qpoints_encoder;
qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
qinfo_.quantization_bits + 1, &buffer_);
break;
}
case 9: {
IntegerPointsKdTreeEncoder<Point3ui, 9> qpoints_encoder;
qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
qinfo_.quantization_bits + 1, &buffer_);
break;
}
default: {
IntegerPointsKdTreeEncoder<Point3ui, 10> qpoints_encoder;
qpoints_encoder.EncodePoints(qpoints->begin(), qpoints->end(),
qinfo_.quantization_bits + 1, &buffer_);
break;
}
}
return true;
}
} // namespace draco