draco/compression/point_cloud/algorithms/point_cloud_compression_method.h
Ondrej Stava 73bb3c8530 Version 0.10.0 snapshot
- Improved compression for triangular meshes (~10%)
- Added WebAssembly decoder
- Code cleanup + robustness fixes
2017-04-12 12:09:14 -07:00

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1.4 KiB
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// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_POINT_CLOUD_COMPRESSION_METHOD_H_
#define DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_POINT_CLOUD_COMPRESSION_METHOD_H_
namespace draco {
// Enum indicating the used compression method, used by Encoder and Decoder.
enum PointCloudCompressionMethod {
RESERVED_POINT_CLOUD_METHOD_0 = 0, // Reserved for internal use.
// Generalized version of Encoding using the Octree method by Olivier
// Devillers to d dimensions.
// "Progressive lossless compression of arbitrary simplicial complexes"
// http://dx.doi.org/10.1145/566570.566591
KDTREE = 1,
RESERVED_POINT_CLOUD_METHOD_2 = 2, // Reserved for internal use.
RESERVED_POINT_CLOUD_METHOD_3 = 0, // Reserved for internal use.
};
} // namespace draco
#endif // DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_POINT_CLOUD_COMPRESSION_METHOD_H_