mirror of
https://git.mirrors.martin98.com/https://github.com/google/draco
synced 2025-04-22 05:39:54 +08:00
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// Copyright 2017 The Draco Authors.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.InteropServices;
|
|
using UnityEngine;
|
|
|
|
public class DracoDecodingObject : MonoBehaviour {
|
|
|
|
// This function will be used when the GameObject is initialized.
|
|
void Start() {
|
|
List<Mesh> mesh = new List<Mesh>();
|
|
DracoMeshLoader dracoLoader = new DracoMeshLoader();
|
|
/*
|
|
* Here we use the compressed Bunny model as example.
|
|
* It's in unity/Resources/bunny.drc.bytes.
|
|
* Please see README.md for details.
|
|
*/
|
|
int numFaces = dracoLoader.LoadMeshFromAsset("bunny.drc", ref mesh);
|
|
|
|
/* Note: You need to add MeshFilter (and MeshRenderer) to your GameObject.
|
|
* Or you can do something like the following in script:
|
|
* AddComponent<MeshFilter>();
|
|
*/
|
|
if (numFaces > 0) {
|
|
GetComponent<MeshFilter>().mesh = mesh[0];
|
|
}
|
|
}
|
|
}
|