draco/compression/attributes/sequential_normal_attribute_decoder.cc
Ondrej Stava b0215d525b Making Draco decoder more robust when handling tampered input data.
Adding support for unit tests to Windows builds.
2017-01-19 15:23:10 -08:00

68 lines
2.6 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "compression/attributes/sequential_normal_attribute_decoder.h"
#include "compression/attributes/normal_compression_utils.h"
namespace draco {
SequentialNormalAttributeDecoder::SequentialNormalAttributeDecoder()
: quantization_bits_(-1) {}
bool SequentialNormalAttributeDecoder::Initialize(PointCloudDecoder *decoder,
int attribute_id) {
if (!SequentialIntegerAttributeDecoder::Initialize(decoder, attribute_id))
return false;
// Currently, this encoder works only for 3-component normal vectors.
if (attribute()->components_count() != 3)
return false;
// Also the data type must be DT_FLOAT32.
if (attribute()->data_type() != DT_FLOAT32)
return false;
return true;
}
bool SequentialNormalAttributeDecoder::DecodeIntegerValues(
const std::vector<PointIndex> &point_ids, DecoderBuffer *in_buffer) {
uint8_t quantization_bits;
if (!in_buffer->Decode(&quantization_bits))
return false;
quantization_bits_ = quantization_bits;
return SequentialIntegerAttributeDecoder::DecodeIntegerValues(point_ids,
in_buffer);
}
bool SequentialNormalAttributeDecoder::StoreValues(uint32_t num_points) {
// Convert all quantized values back to floats.
const int32_t max_quantized_value = (1 << quantization_bits_) - 1;
const float max_quantized_value_f = static_cast<float>(max_quantized_value);
const int num_components = attribute()->components_count();
const int entry_size = sizeof(float) * num_components;
float att_val[3];
int quant_val_id = 0;
int out_byte_pos = 0;
for (uint32_t i = 0; i < num_points; ++i) {
const int32_t s = values()->at(quant_val_id++);
const int32_t t = values()->at(quant_val_id++);
QuantizedOctaherdalCoordsToUnitVector(s, t, max_quantized_value_f, att_val);
// Store the decoded floating point value into the attribute buffer.
attribute()->buffer()->Write(out_byte_pos, att_val, entry_size);
out_byte_pos += entry_size;
}
return true;
}
} // namespace draco