draco/compression/attributes/sequential_attribute_encoder.h
2016-12-12 16:39:06 -08:00

126 lines
5.1 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_COMPRESSION_ATTRIBUTES_SEQUENTIAL_ATTRIBUTE_ENCODER_H_
#define DRACO_COMPRESSION_ATTRIBUTES_SEQUENTIAL_ATTRIBUTE_ENCODER_H_
#include "compression/attributes/prediction_schemes/prediction_scheme_interface.h"
#include "compression/point_cloud/point_cloud_encoder.h"
namespace draco {
// A base class for encoding attribute values of a single attribute using a
// given sequence of point ids. The default implementation encodes all attribute
// values directly to the buffer but derived classes can perform any custom
// encoding (such as quantization) by overriding the EncodeValues() method.
class SequentialAttributeEncoder {
public:
SequentialAttributeEncoder();
virtual ~SequentialAttributeEncoder() = default;
// Method that can be used for custom initialization of an attribute encoder,
// such as creation of prediction schemes and initialization of attribute
// encoder dependencies.
// |encoder| is the parent PointCloudEncoder,
// |attribute_id| is the id of the attribute that is being encoded by this
// encoder.
// This method is automatically called by the PointCloudEncoder after all
// attribute encoders are created and it should not be called explicitly from
// other places.
virtual bool Initialize(PointCloudEncoder *encoder, int attribute_id);
// Intialization for a specific attribute. This can be used mostly for
// standalone encoding of an attribute without an PointCloudEncoder.
virtual bool InitializeStandalone(PointAttribute *attribute);
// Encode all attribute values in the order of the provided points.
// The actual implementation of the encoding is done in the EncodeValues()
// method.
bool Encode(const std::vector<PointIndex> &point_ids,
EncoderBuffer *out_buffer);
virtual bool IsLossyEncoder() const { return false; }
int NumParentAttributes() const { return parent_attributes_.size(); }
int GetParentAttributeId(int i) const { return parent_attributes_[i]; }
const PointAttribute *GetLossyAttributeData() const {
if (IsLossyEncoder())
return encoded_lossy_attribute_data_.get();
return attribute();
}
// Called when this attribute encoder becomes a parent encoder of another
// encoder.
void MarkParentAttribute();
virtual uint8_t GetUniqueId() const {
return SEQUENTIAL_ATTRIBUTE_ENCODER_GENERIC;
}
const PointAttribute *attribute() const { return attribute_; }
int attribute_id() const { return attribute_id_; }
PointCloudEncoder *encoder() const { return encoder_; }
protected:
// Should be used to initialize newly created prediction scheme.
// Returns false when the initialization failed (in which case the scheme
// cannot be used).
virtual bool InitPredictionScheme(PredictionSchemeInterface *ps);
// Encodes all attribute values in the specified order. Should be overriden
// for specialized encoders.
virtual bool EncodeValues(const std::vector<PointIndex> &point_ids,
EncoderBuffer *out_buffer);
// Method that can be used by lossy encoders to compute encoded lossy
// attribute data.
// If the return value is true, the caller can call either
// GetLossyAttributeData() or encoded_lossy_attribute_data() to get a new
// attribute that is filled with lossy version of the original data (i.e.,
// the same data that is going to be used by the decoder).
virtual bool PrepareLossyAttributeData();
bool is_parent_encoder() const { return is_parent_encoder_; }
// Returns a mutable attribute that should be filled by derived lossy
// encoders with the lossy version of the attribute data.
// To get a public const version, use the GetLossyAttributeData() method.
PointAttribute *encoded_lossy_attribute_data() {
return encoded_lossy_attribute_data_.get();
}
private:
PointCloudEncoder *encoder_;
const PointAttribute *attribute_;
int attribute_id_;
// List of attribute encoders that need to be encoded before this attribute.
// E.g. The parent attributes may be used to predict values used by this
// attribute encoder.
std::vector<int32_t> parent_attributes_;
bool is_parent_encoder_;
// If this encoder is a parent of another encoder, we may need to create
// a new PointAttribute that is going to store attribute values used by
// the child encoder. These values need to correspond to the values that are
// going to be decoded by the attribute decoder. Used only for lossy encoders.
std::unique_ptr<PointAttribute> encoded_lossy_attribute_data_;
};
} // namespace draco
#endif // DRACO_COMPRESSION_ATTRIBUTES_SEQUENTIAL_ATTRIBUTE_ENCODER_H_