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https://git.mirrors.martin98.com/https://github.com/google/draco
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141 lines
5.2 KiB
C++
141 lines
5.2 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "compression/attributes/sequential_quantization_attribute_encoder.h"
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#include "core/quantization_utils.h"
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namespace draco {
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SequentialQuantizationAttributeEncoder::SequentialQuantizationAttributeEncoder()
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: max_value_dif_(0.f) {}
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bool SequentialQuantizationAttributeEncoder::Initialize(
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PointCloudEncoder *encoder, int attribute_id) {
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if (!SequentialIntegerAttributeEncoder::Initialize(encoder, attribute_id))
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return false;
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// This encoder currently works only for floating point attributes.
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const PointAttribute *const attribute =
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encoder->point_cloud()->attribute(attribute_id);
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if (attribute->data_type() != DT_FLOAT32)
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return false;
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min_value_ = nullptr;
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return true;
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}
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bool SequentialQuantizationAttributeEncoder::PrepareValues(
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const std::vector<PointIndex> &point_ids) {
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if (!QuantizeValues(point_ids))
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return false;
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return true;
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}
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bool SequentialQuantizationAttributeEncoder::PrepareLossyAttributeData() {
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const int quantization_bits = encoder()->options()->GetAttributeInt(
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attribute_id(), "quantization_bits", -1);
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ComputeQuantizationData();
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const uint32_t max_quantized_value = (1 << (quantization_bits)) - 1;
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const PointAttribute *const attrib = attribute();
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const int num_components = attrib->components_count();
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const std::unique_ptr<float[]> att_val(new float[num_components]);
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PointAttribute *const lossy_attrib = encoded_lossy_attribute_data();
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Quantizer quantizer;
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quantizer.Init(max_value_dif_, max_quantized_value);
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Dequantizer dequantizer;
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dequantizer.Init(max_value_dif_, max_quantized_value);
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for (AttributeValueIndex i(0); i < attrib->size(); ++i) {
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attrib->GetValue(i, att_val.get());
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for (int c = 0; c < num_components; ++c) {
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float value = (att_val[c] - min_value_[c]);
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const int32_t q_val = quantizer.QuantizeFloat(value);
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value = dequantizer.DequantizeFloat(q_val) + min_value_[c];
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att_val[c] = value;
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}
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const int64_t out_byte_pos = lossy_attrib->GetBytePos(i);
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lossy_attrib->buffer()->Write(out_byte_pos, att_val.get(),
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lossy_attrib->byte_stride());
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}
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return true;
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}
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void SequentialQuantizationAttributeEncoder::ComputeQuantizationData() {
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if (min_value_ != nullptr)
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return; // Already initialized.
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const PointAttribute *const attrib = attribute();
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const int num_components = attrib->components_count();
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max_value_dif_ = 0.f;
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min_value_ = std::unique_ptr<float[]>(new float[num_components]);
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const std::unique_ptr<float[]> max_value(new float[num_components]);
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const std::unique_ptr<float[]> att_val(new float[num_components]);
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// Compute minimum values and max value difference.
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attrib->GetValue(AttributeValueIndex(0), att_val.get());
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attrib->GetValue(AttributeValueIndex(0), min_value_.get());
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attrib->GetValue(AttributeValueIndex(0), max_value.get());
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for (AttributeValueIndex i(1); i < attrib->size(); ++i) {
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attrib->GetValue(i, att_val.get());
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for (int c = 0; c < num_components; ++c) {
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if (min_value_[c] > att_val[c])
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min_value_[c] = att_val[c];
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if (max_value[c] < att_val[c])
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max_value[c] = att_val[c];
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}
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}
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for (int c = 0; c < num_components; ++c) {
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const float dif = max_value[c] - min_value_[c];
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if (dif > max_value_dif_)
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max_value_dif_ = dif;
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}
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return;
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}
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bool SequentialQuantizationAttributeEncoder::QuantizeValues(
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const std::vector<PointIndex> &point_ids) {
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const int quantization_bits = encoder()->options()->GetAttributeInt(
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attribute_id(), "quantization_bits", -1);
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if (quantization_bits < 1)
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return false;
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const PointAttribute *const attrib = attribute();
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const int num_components = attrib->components_count();
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const std::unique_ptr<float[]> att_val(new float[num_components]);
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ComputeQuantizationData();
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encoder()->buffer()->Encode(min_value_.get(), sizeof(float) * num_components);
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encoder()->buffer()->Encode(max_value_dif_);
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encoder()->buffer()->Encode(static_cast<uint8_t>(quantization_bits));
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// Quantize all encoded values.
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values()->clear();
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values()->reserve(point_ids.size() * num_components);
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const uint32_t max_quantized_value = (1 << (quantization_bits)) - 1;
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Quantizer quantizer;
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quantizer.Init(max_value_dif_, max_quantized_value);
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for (uint32_t i = 0; i < point_ids.size(); ++i) {
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const AttributeValueIndex att_id = attrib->mapped_index(point_ids[i]);
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attribute()->GetValue(att_id, att_val.get());
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for (int c = 0; c < num_components; ++c) {
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const float value = (att_val[c] - min_value_[c]);
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const int32_t q_val = quantizer.QuantizeFloat(value);
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values()->push_back(q_val);
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}
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}
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return true;
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}
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} // namespace draco
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