draco/compression/attributes/sequential_quantization_attribute_encoder.cc
2017-01-12 16:50:49 -08:00

141 lines
5.2 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "compression/attributes/sequential_quantization_attribute_encoder.h"
#include "core/quantization_utils.h"
namespace draco {
SequentialQuantizationAttributeEncoder::SequentialQuantizationAttributeEncoder()
: max_value_dif_(0.f) {}
bool SequentialQuantizationAttributeEncoder::Initialize(
PointCloudEncoder *encoder, int attribute_id) {
if (!SequentialIntegerAttributeEncoder::Initialize(encoder, attribute_id))
return false;
// This encoder currently works only for floating point attributes.
const PointAttribute *const attribute =
encoder->point_cloud()->attribute(attribute_id);
if (attribute->data_type() != DT_FLOAT32)
return false;
min_value_ = nullptr;
return true;
}
bool SequentialQuantizationAttributeEncoder::PrepareValues(
const std::vector<PointIndex> &point_ids) {
if (!QuantizeValues(point_ids))
return false;
return true;
}
bool SequentialQuantizationAttributeEncoder::PrepareLossyAttributeData() {
const int quantization_bits = encoder()->options()->GetAttributeInt(
attribute_id(), "quantization_bits", -1);
ComputeQuantizationData();
const uint32_t max_quantized_value = (1 << (quantization_bits)) - 1;
const PointAttribute *const attrib = attribute();
const int num_components = attrib->components_count();
const std::unique_ptr<float[]> att_val(new float[num_components]);
PointAttribute *const lossy_attrib = encoded_lossy_attribute_data();
Quantizer quantizer;
quantizer.Init(max_value_dif_, max_quantized_value);
Dequantizer dequantizer;
dequantizer.Init(max_value_dif_, max_quantized_value);
for (AttributeValueIndex i(0); i < attrib->size(); ++i) {
attrib->GetValue(i, att_val.get());
for (int c = 0; c < num_components; ++c) {
float value = (att_val[c] - min_value_[c]);
const int32_t q_val = quantizer.QuantizeFloat(value);
value = dequantizer.DequantizeFloat(q_val) + min_value_[c];
att_val[c] = value;
}
const int64_t out_byte_pos = lossy_attrib->GetBytePos(i);
lossy_attrib->buffer()->Write(out_byte_pos, att_val.get(),
lossy_attrib->byte_stride());
}
return true;
}
void SequentialQuantizationAttributeEncoder::ComputeQuantizationData() {
if (min_value_ != nullptr)
return; // Already initialized.
const PointAttribute *const attrib = attribute();
const int num_components = attrib->components_count();
max_value_dif_ = 0.f;
min_value_ = std::unique_ptr<float[]>(new float[num_components]);
const std::unique_ptr<float[]> max_value(new float[num_components]);
const std::unique_ptr<float[]> att_val(new float[num_components]);
// Compute minimum values and max value difference.
attrib->GetValue(AttributeValueIndex(0), att_val.get());
attrib->GetValue(AttributeValueIndex(0), min_value_.get());
attrib->GetValue(AttributeValueIndex(0), max_value.get());
for (AttributeValueIndex i(1); i < attrib->size(); ++i) {
attrib->GetValue(i, att_val.get());
for (int c = 0; c < num_components; ++c) {
if (min_value_[c] > att_val[c])
min_value_[c] = att_val[c];
if (max_value[c] < att_val[c])
max_value[c] = att_val[c];
}
}
for (int c = 0; c < num_components; ++c) {
const float dif = max_value[c] - min_value_[c];
if (dif > max_value_dif_)
max_value_dif_ = dif;
}
return;
}
bool SequentialQuantizationAttributeEncoder::QuantizeValues(
const std::vector<PointIndex> &point_ids) {
const int quantization_bits = encoder()->options()->GetAttributeInt(
attribute_id(), "quantization_bits", -1);
if (quantization_bits < 1)
return false;
const PointAttribute *const attrib = attribute();
const int num_components = attrib->components_count();
const std::unique_ptr<float[]> att_val(new float[num_components]);
ComputeQuantizationData();
encoder()->buffer()->Encode(min_value_.get(), sizeof(float) * num_components);
encoder()->buffer()->Encode(max_value_dif_);
encoder()->buffer()->Encode(static_cast<uint8_t>(quantization_bits));
// Quantize all encoded values.
values()->clear();
values()->reserve(point_ids.size() * num_components);
const uint32_t max_quantized_value = (1 << (quantization_bits)) - 1;
Quantizer quantizer;
quantizer.Init(max_value_dif_, max_quantized_value);
for (uint32_t i = 0; i < point_ids.size(); ++i) {
const AttributeValueIndex att_id = attrib->mapped_index(point_ids[i]);
attribute()->GetValue(att_id, att_val.get());
for (int c = 0; c < num_components; ++c) {
const float value = (att_val[c] - min_value_[c]);
const int32_t q_val = quantizer.QuantizeFloat(value);
values()->push_back(q_val);
}
}
return true;
}
} // namespace draco