draco/core/varint_decoding.h
Ondrej Stava 73bb3c8530 Version 0.10.0 snapshot
- Improved compression for triangular meshes (~10%)
- Added WebAssembly decoder
- Code cleanup + robustness fixes
2017-04-12 12:09:14 -07:00

56 lines
1.7 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_CORE_VARINT_DECODING_H_
#define DRACO_CORE_VARINT_DECODING_H_
#include <type_traits>
#include "core/decoder_buffer.h"
#include "core/symbol_decoding.h"
namespace draco {
// Decodes a specified integer as varint. Note that the IntTypeT must be the
// same as the one used in the corresponding EncodeVarint() call.
template <typename IntTypeT>
void DecodeVarint(IntTypeT *out_val, DecoderBuffer *buffer) {
if (std::is_unsigned<IntTypeT>::value) {
// Coding of unsigned values.
// 0-6 bit - data
// 7 bit - next byte?
uint8_t in;
buffer->Decode(&in);
if (in & (1 << 7)) {
// Next byte is available, decode it first.
DecodeVarint<IntTypeT>(out_val, buffer);
// Append decoded info from this byte.
*out_val <<= 7;
*out_val |= in & ((1 << 7) - 1);
} else {
// Last byte reached
*out_val = in;
}
} else {
// IntTypeT is a signed value. Decode the symbol and convert to signed.
typename std::make_unsigned<IntTypeT>::type symbol;
DecodeVarint(&symbol, buffer);
*out_val = ConvertSymbolToSignedInt(symbol);
}
}
} // namespace draco
#endif // DRACO_CORE_VARINT_DECODING_H_