mirror of
https://git.mirrors.martin98.com/https://github.com/google/draco
synced 2025-07-25 17:34:24 +08:00

1. Javascript decoder is now exported as a module using DracoModule() function that needs to be instantiated on the client. 2. Updated Javascript example applications and README.md 3. Added normalization function to VectorD 4. Added support for converting a single signed value to symbol for entropy coding and vice versa 5. Minor code cleaning
158 lines
4.1 KiB
C++
158 lines
4.1 KiB
C++
// Copyright 2016 The Draco Authors.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
#include "core/vector_d.h"
|
|
|
|
#include "core/draco_test_base.h"
|
|
|
|
namespace {
|
|
|
|
typedef draco::Vector2f Vector2f;
|
|
typedef draco::Vector3f Vector3f;
|
|
typedef draco::Vector4f Vector4f;
|
|
typedef draco::Vector5f Vector5f;
|
|
typedef draco::Vector2ui Vector2ui;
|
|
typedef draco::Vector3ui Vector3ui;
|
|
typedef draco::Vector4ui Vector4ui;
|
|
typedef draco::Vector5ui Vector5ui;
|
|
|
|
class VectorDTest : public ::testing::Test {
|
|
protected:
|
|
template <class CoeffT, int dimension_t>
|
|
void TestSquaredDistance(const draco::VectorD<CoeffT, dimension_t> v1,
|
|
const draco::VectorD<CoeffT, dimension_t> v2,
|
|
const CoeffT result) {
|
|
CoeffT squared_distance = SquaredDistance(v1, v2);
|
|
ASSERT_EQ(squared_distance, result);
|
|
squared_distance = SquaredDistance(v2, v1);
|
|
ASSERT_EQ(squared_distance, result);
|
|
}
|
|
};
|
|
|
|
TEST_F(VectorDTest, TestOperators) {
|
|
{
|
|
const Vector3f v;
|
|
ASSERT_EQ(v[0], 0);
|
|
ASSERT_EQ(v[1], 0);
|
|
ASSERT_EQ(v[2], 0);
|
|
}
|
|
Vector3f v(1, 2, 3);
|
|
ASSERT_EQ(v[0], 1);
|
|
ASSERT_EQ(v[1], 2);
|
|
ASSERT_EQ(v[2], 3);
|
|
|
|
Vector3f w = v;
|
|
bool comp = (v == w);
|
|
ASSERT_TRUE(comp);
|
|
comp = (v != w);
|
|
ASSERT_TRUE(!comp);
|
|
ASSERT_EQ(w[0], 1);
|
|
ASSERT_EQ(w[1], 2);
|
|
ASSERT_EQ(w[2], 3);
|
|
|
|
w = -v;
|
|
ASSERT_EQ(w[0], -1);
|
|
ASSERT_EQ(w[1], -2);
|
|
ASSERT_EQ(w[2], -3);
|
|
|
|
w = v + v;
|
|
ASSERT_EQ(w[0], 2);
|
|
ASSERT_EQ(w[1], 4);
|
|
ASSERT_EQ(w[2], 6);
|
|
|
|
w = w - v;
|
|
ASSERT_EQ(w[0], 1);
|
|
ASSERT_EQ(w[1], 2);
|
|
ASSERT_EQ(w[2], 3);
|
|
|
|
w = v * float(2);
|
|
ASSERT_EQ(w[0], 2);
|
|
ASSERT_EQ(w[1], 4);
|
|
ASSERT_EQ(w[2], 6);
|
|
|
|
ASSERT_EQ(v.SquaredNorm(), 14);
|
|
ASSERT_EQ(v.Dot(v), 14);
|
|
|
|
Vector3f new_v = v;
|
|
new_v.Normalize();
|
|
const float eps = 0.001;
|
|
const float magnitude = sqrt(v.SquaredNorm());
|
|
const float new_magnitude = sqrt(new_v.SquaredNorm());
|
|
ASSERT_LE(new_magnitude, 1 + eps);
|
|
ASSERT_GE(new_magnitude, 1 - eps);
|
|
for (int i = 0; i < 3; ++i) {
|
|
new_v[i] *= magnitude;
|
|
ASSERT_LE(new_v[i], v[i] + eps);
|
|
ASSERT_GE(new_v[i], v[i] - eps);
|
|
}
|
|
|
|
Vector3f x(0, 0, 0);
|
|
x.Normalize();
|
|
for (int i = 0; i < 3; ++i) {
|
|
ASSERT_EQ(0, x[i]);
|
|
}
|
|
}
|
|
|
|
TEST_F(VectorDTest, TestSquaredDistance) {
|
|
// Test Vector2f: float, 2D.
|
|
Vector2f v1_2f(5.5, 10.5);
|
|
Vector2f v2_2f(3.5, 15.5);
|
|
float result_f = 29;
|
|
TestSquaredDistance(v1_2f, v2_2f, result_f);
|
|
|
|
// Test Vector3f: float, 3D.
|
|
Vector3f v1_3f(5.5, 10.5, 2.3);
|
|
Vector3f v2_3f(3.5, 15.5, 0);
|
|
result_f = 34.29;
|
|
TestSquaredDistance(v1_3f, v2_3f, result_f);
|
|
|
|
// Test Vector4f: float, 4D.
|
|
Vector4f v1_4f(5.5, 10.5, 2.3, 7.2);
|
|
Vector4f v2_4f(3.5, 15.5, 0, 9.9);
|
|
result_f = 41.58;
|
|
TestSquaredDistance(v1_4f, v2_4f, result_f);
|
|
|
|
// Test Vector5f: float, 5D.
|
|
Vector5f v1_5f(5.5, 10.5, 2.3, 7.2, 1.0);
|
|
Vector5f v2_5f(3.5, 15.5, 0, 9.9, 0.2);
|
|
result_f = 42.22;
|
|
TestSquaredDistance(v1_5f, v2_5f, result_f);
|
|
|
|
// Test Vector 2ui: uint32_t, 2D.
|
|
Vector2ui v1_2ui(5, 10);
|
|
Vector2ui v2_2ui(3, 15);
|
|
uint32_t result_ui = 29;
|
|
TestSquaredDistance(v1_2ui, v2_2ui, result_ui);
|
|
|
|
// Test Vector 3ui: uint32_t, 3D.
|
|
Vector3ui v1_3ui(5, 10, 2);
|
|
Vector3ui v2_3ui(3, 15, 0);
|
|
result_ui = 33;
|
|
TestSquaredDistance(v1_3ui, v2_3ui, result_ui);
|
|
|
|
// Test Vector 4ui: uint32_t, 4D.
|
|
Vector4ui v1_4ui(5, 10, 2, 7);
|
|
Vector4ui v2_4ui(3, 15, 0, 9);
|
|
result_ui = 37;
|
|
TestSquaredDistance(v1_4ui, v2_4ui, result_ui);
|
|
|
|
// Test Vector 5ui: uint32_t, 5D.
|
|
Vector5ui v1_5ui(5, 10, 2, 7, 1);
|
|
Vector5ui v2_5ui(3, 15, 0, 9, 12);
|
|
result_ui = 158;
|
|
TestSquaredDistance(v1_5ui, v2_5ui, result_ui);
|
|
}
|
|
|
|
} // namespace
|