mirror of
https://git.mirrors.martin98.com/https://github.com/google/draco
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191 lines
5.6 KiB
C++
191 lines
5.6 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "io/obj_encoder.h"
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#include <fstream>
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namespace draco {
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ObjEncoder::ObjEncoder()
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: pos_att_(nullptr),
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tex_coord_att_(nullptr),
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normal_att_(nullptr),
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out_buffer_(nullptr),
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in_point_cloud_(nullptr),
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in_mesh_(nullptr) {}
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bool ObjEncoder::EncodeToFile(const PointCloud &pc,
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const std::string &file_name) {
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std::ofstream file(file_name);
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if (!file)
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return false; // File could not be opened.
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// Encode the mesh into a buffer.
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EncoderBuffer buffer;
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if (!EncodeToBuffer(pc, &buffer))
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return false;
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// Write the buffer into the file.
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file.write(buffer.data(), buffer.size());
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return true;
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}
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bool ObjEncoder::EncodeToFile(const Mesh &mesh, const std::string &file_name) {
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in_mesh_ = &mesh;
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return EncodeToFile(static_cast<const PointCloud &>(mesh), file_name);
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}
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bool ObjEncoder::EncodeToBuffer(const PointCloud &pc,
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EncoderBuffer *out_buffer) {
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in_point_cloud_ = &pc;
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out_buffer_ = out_buffer;
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if (!EncodeInternal())
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return ExitAndCleanup(false);
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return ExitAndCleanup(true);
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}
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bool ObjEncoder::EncodeToBuffer(const Mesh &mesh, EncoderBuffer *out_buffer) {
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in_mesh_ = &mesh;
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return EncodeToBuffer(static_cast<const PointCloud &>(mesh), out_buffer);
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}
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bool ObjEncoder::EncodeInternal() {
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pos_att_ = nullptr;
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tex_coord_att_ = nullptr;
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normal_att_ = nullptr;
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if (!EncodePositions())
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return false;
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if (!EncodeTextureCoordinates())
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return false;
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if (!EncodeNormals())
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return false;
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if (in_mesh_ && !EncodeFaces())
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return false;
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return true;
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}
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bool ObjEncoder::ExitAndCleanup(bool return_value) {
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in_mesh_ = nullptr;
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in_point_cloud_ = nullptr;
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out_buffer_ = nullptr;
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pos_att_ = nullptr;
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tex_coord_att_ = nullptr;
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normal_att_ = nullptr;
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return return_value;
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}
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bool ObjEncoder::EncodePositions() {
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const PointAttribute *const att =
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in_point_cloud_->GetNamedAttribute(GeometryAttribute::POSITION);
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if (att == nullptr || att->size() == 0)
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return false; // Position attribute must be valid.
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std::array<float, 3> value;
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for (AttributeValueIndex i(0); i < att->size(); ++i) {
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if (!att->ConvertValue<float, 3>(i, &value[0]))
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return false;
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buffer()->Encode("v ", 2);
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EncodeFloatList(&value[0], 3);
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buffer()->Encode("\n", 1);
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}
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pos_att_ = att;
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return true;
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}
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bool ObjEncoder::EncodeTextureCoordinates() {
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const PointAttribute *const att =
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in_point_cloud_->GetNamedAttribute(GeometryAttribute::TEX_COORD);
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if (att == nullptr || att->size() == 0)
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return true; // It's ok if we don't have texture coordinates.
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std::array<float, 2> value;
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for (AttributeValueIndex i(0); i < att->size(); ++i) {
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if (!att->ConvertValue<float, 2>(i, &value[0]))
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return false;
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buffer()->Encode("vt ", 3);
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EncodeFloatList(&value[0], 2);
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buffer()->Encode("\n", 1);
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}
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tex_coord_att_ = att;
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return true;
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}
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bool ObjEncoder::EncodeNormals() {
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const PointAttribute *const att =
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in_point_cloud_->GetNamedAttribute(GeometryAttribute::NORMAL);
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if (att == nullptr || att->size() == 0)
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return true; // It's ok if we don't have normals.
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std::array<float, 3> value;
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for (AttributeValueIndex i(0); i < att->size(); ++i) {
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if (!att->ConvertValue<float, 3>(i, &value[0]))
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return false;
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buffer()->Encode("vn ", 3);
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EncodeFloatList(&value[0], 3);
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buffer()->Encode("\n", 1);
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}
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normal_att_ = att;
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return true;
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}
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bool ObjEncoder::EncodeFaces() {
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for (FaceIndex i(0); i < in_mesh_->num_faces(); ++i) {
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buffer()->Encode('f');
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for (int j = 0; j < 3; ++j) {
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if (!EncodeFaceCorner(i, j))
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return false;
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}
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buffer()->Encode("\n", 1);
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}
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return true;
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}
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bool ObjEncoder::EncodeFaceCorner(FaceIndex face_id, int local_corner_id) {
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buffer()->Encode(' ');
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const PointIndex vert_index = in_mesh_->face(face_id)[local_corner_id];
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// Note that in the OBJ format, all indices are encoded starting from index 1.
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// Encode position index.
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EncodeInt(pos_att_->mapped_index(vert_index).value() + 1);
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if (tex_coord_att_ || normal_att_) {
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// Encoding format is pos_index/tex_coord_index/normal_index.
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// If tex_coords are not present, we must encode pos_index//normal_index.
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buffer()->Encode('/');
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if (tex_coord_att_) {
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EncodeInt(tex_coord_att_->mapped_index(vert_index).value() + 1);
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}
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if (normal_att_) {
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buffer()->Encode('/');
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EncodeInt(normal_att_->mapped_index(vert_index).value() + 1);
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}
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}
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return true;
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}
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void ObjEncoder::EncodeFloat(float val) {
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snprintf(num_buffer_, sizeof(num_buffer_), "%f", val);
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buffer()->Encode(num_buffer_, strlen(num_buffer_));
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}
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void ObjEncoder::EncodeFloatList(float *vals, int num_vals) {
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for (int i = 0; i < num_vals; ++i) {
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if (i > 0) {
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buffer()->Encode(' ');
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}
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EncodeFloat(vals[i]);
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}
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}
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void ObjEncoder::EncodeInt(int32_t val) {
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snprintf(num_buffer_, sizeof(num_buffer_), "%d", val);
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buffer()->Encode(num_buffer_, strlen(num_buffer_));
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}
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} // namespace draco
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