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-Increase version to 1.0.1 -Update Javascript decode timing example -Fix async creation of DracoDecoderModule -fixes wasm parallel decoding -Introduce base class for geometric normal predictor -Added integer attribute interface to JavaScript decoder -Move loading Draco decoder into three.js Draco loader -Add compiler launcher support to CMake build -Add sanitizer support via CMake build -Check we are not reading past the end of the attribute buffer
The code shows a simple example of integration of threejs and draco javascript or WebAssembly decoder. From the example, you should be able to load an encoded draco mesh file and visualize it through threejs's fancy 3D tools. How to run the example code: (1) Clone this project to a working directory, e.g. draco/. (2) From the project's root directory, start a local http server. E.g, with Python, you could run "python -m SimpleHTTPServer". (3) Load javascript/example/webgl_loader_draco.html. You should be able to see an empty scene rendered by threejs. (4) Click "Choose File" to select a draco encoded file (.drc) and you should be able to see the model. e.g. bunny.drc. This is model encoded using Draco default compression. The original ply is located here "testdata/bun_zipper.ply".