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https://git.mirrors.martin98.com/https://github.com/google/draco
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130 lines
3.9 KiB
C++
130 lines
3.9 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// File provides direct encoding of bits with arithmetic encoder interface.
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#ifndef DRACO_CORE_FOLDED_BIT32_CODING_H_
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#define DRACO_CORE_FOLDED_BIT32_CODING_H_
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#include <vector>
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#include "core/decoder_buffer.h"
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#include "core/encoder_buffer.h"
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namespace draco {
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// This coding scheme considers every bit of an (up to) 32bit integer as a
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// separate context. This can be a significant advantage when encoding numbers
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// where it is more likely that the front bits are zero.
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// The behavior is essentially the same as other arithmetic encoding schemes,
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// the only difference is that encoding and decoding of bits must be absolutely
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// symmetric, bits handed in by EncodeBit32 must be also decoded in this way.
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template <class BitEncoderT>
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class FoldedBit32Encoder {
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public:
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FoldedBit32Encoder() {}
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~FoldedBit32Encoder() {}
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// Must be called before any Encode* function is called.
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void StartEncoding() {
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for (int i = 0; i < 32; i++) {
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folded_number_encoders_[i].StartEncoding();
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}
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bit_encoder_.StartEncoding();
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}
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// Encode one bit. If |bit| is true encode a 1, otherwise encode a 0.
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void EncodeBit(bool bit) { bit_encoder_.EncodeBit(bit); }
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// Encode |nbits| of |value|, starting from the least significant bit.
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// |nbits| must be > 0 and <= 32.
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void EncodeBits32(int nbits, uint32_t value) {
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uint32_t selector = 1 << (nbits - 1);
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for (int i = 0; i < nbits; i++) {
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const bool bit = (value & selector);
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folded_number_encoders_[i].EncodeBit(bit);
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selector = selector >> 1;
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}
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}
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// Ends the bit encoding and stores the result into the target_buffer.
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void EndEncoding(EncoderBuffer *target_buffer) {
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for (int i = 0; i < 32; i++) {
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folded_number_encoders_[i].EndEncoding(target_buffer);
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}
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bit_encoder_.EndEncoding(target_buffer);
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}
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private:
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void Clear() {
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for (int i = 0; i < 32; i++) {
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folded_number_encoders_[i].Clear();
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}
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bit_encoder_.Clear();
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}
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std::array<BitEncoderT, 32> folded_number_encoders_;
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BitEncoderT bit_encoder_;
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};
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template <class BitDecoderT>
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class FoldedBit32Decoder {
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public:
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FoldedBit32Decoder() {}
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~FoldedBit32Decoder() {}
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// Sets |source_buffer| as the buffer to decode bits from.
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void StartDecoding(DecoderBuffer *source_buffer) {
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for (int i = 0; i < 32; i++) {
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folded_number_decoders_[i].StartDecoding(source_buffer);
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}
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bit_decoder_.StartDecoding(source_buffer);
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}
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// Decode one bit. Returns true if the bit is a 1, otherwise false.
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bool DecodeNextBit() { return bit_decoder_.DecodeNextBit(); }
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// Decode the next |nbits| and return the sequence in |value|. |nbits| must be
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// > 0 and <= 32.
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void DecodeBits32(int nbits, uint32_t *value) {
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uint32_t result = 0;
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for (int i = 0; i < nbits; ++i) {
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const bool bit = folded_number_decoders_[i].DecodeNextBit();
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result = (result << 1) + bit;
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}
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*value = result;
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}
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void EndDecoding() {
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for (int i = 0; i < 32; i++) {
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folded_number_decoders_[i].EndDecoding();
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}
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bit_decoder_.EndDecoding();
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}
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private:
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void Clear() {
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for (int i = 0; i < 32; i++) {
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folded_number_decoders_[i].Clear();
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}
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bit_decoder_.Clear();
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}
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std::array<BitDecoderT, 32> folded_number_decoders_;
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BitDecoderT bit_decoder_;
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};
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} // namespace draco
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#endif // DRACO_CORE_FOLDED_BIT32_CODING_H_
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