draco/compression/mesh/mesh_edgebreaker_decoder_impl.h
Ondrej Stava b0215d525b Making Draco decoder more robust when handling tampered input data.
Adding support for unit tests to Windows builds.
2017-01-19 15:23:10 -08:00

219 lines
8.9 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_COMPRESSION_MESH_MESH_EDGEBREAKER_DECODER_IMPL_H_
#define DRACO_COMPRESSION_MESH_MESH_EDGEBREAKER_DECODER_IMPL_H_
#include <unordered_map>
#include <unordered_set>
#include "compression/attributes/mesh_attribute_indices_encoding_data.h"
#include "compression/mesh/mesh_edgebreaker_decoder_impl_interface.h"
#include "compression/mesh/mesh_edgebreaker_shared.h"
#include "core/decoder_buffer.h"
#include "mesh/corner_table.h"
#include "mesh/mesh_attribute_corner_table.h"
namespace draco {
// Implementation of the edgebreaker decoder that decodes data encoded with the
// MeshEdgeBreakerEncoderImpl class. The implementation of the decoder is based
// on the algorithm presented in Isenburg et al'02 "Spirale Reversi: Reverse
// decoding of the Edgebreaker encoding". Note that the encoding is still based
// on the standard edgebreaker method as presented in "3D Compression
// Made Simple: Edgebreaker on a Corner-Table" by Rossignac at al.'01.
// http://www.cc.gatech.edu/~jarek/papers/CornerTableSMI.pdf. One difference is
// caused by the properties of the spirale reversi algorithm that decodes the
// symbols from the last one to the first one. To make the decoding more
// efficient, we encode all symbols in the reverse order, therefore the decoder
// can process them one by one.
// The main advantage of the spirale reversi method is that the partially
// decoded mesh has valid connectivity data at any time during the decoding
// process (valid with respect to the decoded portion of the mesh). The standard
// Edgebreaker decoder used two passes (forward decoding + zipping) which not
// only prevented us from having a valid connectivity but it was also slower.
// The main benefit of having the valid connectivity is that we can use the
// known connectivity to predict encoded symbols that can improve the
// compression rate.
template <class TraversalDecoderT>
class MeshEdgeBreakerDecoderImpl : public MeshEdgeBreakerDecoderImplInterface {
public:
MeshEdgeBreakerDecoderImpl();
bool Init(MeshEdgeBreakerDecoder *decoder) override;
const MeshAttributeCornerTable *GetAttributeCornerTable(
int att_id) const override;
const MeshAttributeIndicesEncodingData *GetAttributeEncodingData(
int att_id) const override;
bool CreateAttributesDecoder(int32_t att_decoder_id) override;
bool DecodeConnectivity() override;
bool OnAttributesDecoded() override;
MeshEdgeBreakerDecoder *GetDecoder() const override { return decoder_; }
const CornerTable *GetCornerTable() const override {
return corner_table_.get();
}
private:
// Decodes connectivty between vertices (vertex indices).
// Returns the number of vertices created by the decoder or -1 on error.
int DecodeConnectivity(int num_symbols);
// Returns true if the current symbol was part of a topolgy split event. This
// means that the current face was connected to the left edge of a face
// encoded with the TOPOLOGY_S symbol. |out_symbol_edge| can be used to
// identify which edge of the source symbol was connected to the TOPOLOGY_S
// symbol.
bool IsTopologySplit(int encoder_symbol_id, EdgeFaceName *out_face_edge,
int *out_encoder_split_symbol_id) {
if (topology_split_data_.size() == 0)
return false;
if (topology_split_data_.back().source_symbol_id > encoder_symbol_id) {
// Something is wrong; if the desired source symbol is greater than the
// current encoder_symbol_id, we missed it, or the input was tampered
// (|encoder_symbol_id| keeps decreasing).
// Return invalid symbol id to notify the decoder that there was an
// error.
*out_encoder_split_symbol_id = -1;
return true;
}
if (topology_split_data_.back().source_symbol_id != encoder_symbol_id)
return false;
*out_face_edge =
static_cast<EdgeFaceName>(topology_split_data_.back().source_edge);
*out_encoder_split_symbol_id = topology_split_data_.back().split_symbol_id;
// Remove the latest split event.
topology_split_data_.pop_back();
return true;
}
// Decodes event data for hole and topology split events and stores them for
// future use.
// Returns the number of parsed bytes, or -1 on error.
int32_t DecodeHoleAndTopologySplitEvents(DecoderBuffer *decoder_buffer);
// Decodes all non-position attribute connectivities on the currently
// processed face.
bool DecodeAttributeConnectivitiesOnFace(CornerIndex corner);
// Initializes mapping between corners and point ids.
bool AssignPointsToCorners();
bool IsFaceVisited(CornerIndex corner_id) const {
if (corner_id < 0)
return true; // Invalid corner signalises that the face does not exist.
return visited_faces_[corner_table_->Face(corner_id).value()];
}
void SetOppositeCorners(CornerIndex corner_0, CornerIndex corner_1) {
corner_table_->SetOppositeCorner(corner_0, corner_1);
corner_table_->SetOppositeCorner(corner_1, corner_0);
}
MeshEdgeBreakerDecoder *decoder_;
std::unique_ptr<CornerTable> corner_table_;
// Stack used for storing corners that need to be traversed when decoding
// mesh vertices. New corner is added for each initial face and a split
// symbol, and one corner is removed when the end symbol is reached.
// Stored as member variable to prevent frequent memory reallocations when
// handling meshes with lots of disjoint components. Originally, we used
// recursive functions to handle this behavior, but that can cause stack
// memory overflow when compressing huge meshes.
std::vector<CornerIndex> corner_traversal_stack_;
// Array stores the number of visited visited for each mesh traversal.
std::vector<int> vertex_traversal_length_;
// List of decoded topology split events.
std::vector<TopologySplitEventData> topology_split_data_;
// List of decoded hole events.
std::vector<HoleEventData> hole_event_data_;
// The number of processed hole events.
int num_processed_hole_events_;
// Configuration of the initial face for each mesh component.
std::vector<bool> init_face_configurations_;
// Initial corner for each traversal.
std::vector<CornerIndex> init_corners_;
// Mapping between vertex ids assigned during connectivity decoding and vertex
// ids that were used during encoding.
std::vector<VertexIndex> vertex_id_map_;
// Id of the last processed input symbol.
int last_symbol_id_;
// Id of the last decoded vertex.
int last_vert_id_;
// Id of the last decoded face.
int last_face_id_;
// Array for marking visited faces.
std::vector<bool> visited_faces_;
// Array for marking visited vertices.
std::vector<bool> visited_verts_;
// Array for marking vertices on open boundaries.
std::vector<bool> is_vert_hole_;
// The number of new vertices added by the encoder (because of non-manifold
// vertices on the input mesh).
// If there are no non-manifold edges/vertices on the input mesh, this should
// be 0.
int num_new_vertices_;
// For every newly added vertex, this array stores it's mapping to the
// parent vertex id of the encoded mesh.
std::unordered_map<int, int> new_to_parent_vertex_map_;
// The number of vertices that were encoded (can be different from the number
// of vertices of the input mesh).
int num_encoded_vertices_;
// Array for storing the encoded corner ids in the order their associated
// vertices were decoded.
std::vector<int32_t> processed_corner_ids_;
// Array storing corners in the order they were visited during the
// connectivity decoding (always storing the tip corner of each newly visited
// face).
std::vector<int> processed_connectivity_corners_;
MeshAttributeIndicesEncodingData pos_encoding_data_;
// Data for non-position attributes used by the decoder.
struct AttributeData {
AttributeData() : decoder_id(-1), is_connectivity_used(true) {}
// Id of the attribute decoder that was used to decode this attribute data.
int decoder_id;
MeshAttributeCornerTable connectivity_data;
// Flag that can mark the connectivity_data invalid. In such case the base
// corner table of the mesh should be used instead.
bool is_connectivity_used;
MeshAttributeIndicesEncodingData encoding_data;
// Opposite corners to attribute seam edges.
std::vector<int32_t> attribute_seam_corners;
};
std::vector<AttributeData> attribute_data_;
TraversalDecoderT traversal_decoder_;
};
} // namespace draco
#endif // DRACO_COMPRESSION_MESH_MESH_EDGEBREAKER_DECODER_IMPL_H_