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124 lines
4.8 KiB
C++
124 lines
4.8 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_COMPRESSION_MESH_MESH_EDGEBREAKER_TRAVERSAL_ENCODER_H_
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#define DRACO_COMPRESSION_MESH_MESH_EDGEBREAKER_TRAVERSAL_ENCODER_H_
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#include "compression/mesh/mesh_edgebreaker_encoder.h"
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#include "compression/mesh/mesh_edgebreaker_encoder_impl_interface.h"
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#include "core/macros.h"
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#include "core/rans_coding.h"
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namespace draco {
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typedef RAnsBitEncoder BinaryEncoder;
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// Default implementation of the edgebreaker traversal encoder. Face
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// configurations are stored directly into the output buffer and the symbols
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// are first collected and then encoded in the reverse order to make the
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// decoding faster.
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class MeshEdgeBreakerTraversalEncoder {
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public:
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MeshEdgeBreakerTraversalEncoder()
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: encoder_impl_(nullptr), attribute_connectivity_encoders_(nullptr) {}
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void Init(MeshEdgeBreakerEncoderImplInterface *encoder) {
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encoder_impl_ = encoder;
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}
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// Called before the traversal encoding is started.
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void Start() {
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const Mesh *const mesh = encoder_impl_->GetEncoder()->mesh();
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// Allocate enough storage to store initial face configurations. This can
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// consume at most 1 bit per face if all faces are isolated.
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start_face_buffer_.StartBitEncoding(mesh->num_faces(), true);
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if (mesh->num_attributes() > 1) {
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// Init and start arithemtic encoders for storing configuration types
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// of non-position attributes.
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attribute_connectivity_encoders_ = std::unique_ptr<BinaryEncoder[]>(
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new BinaryEncoder[mesh->num_attributes() - 1]);
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for (int i = 0; i < mesh->num_attributes() - 1; ++i) {
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attribute_connectivity_encoders_[i].StartEncoding();
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}
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}
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}
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// Called when a traversal starts from a new initial face.
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inline void EncodeStartFaceConfiguration(bool interior) {
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start_face_buffer_.EncodeLeastSignificantBits32(1, interior ? 1 : 0);
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}
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// Called when a new corner is reached during the traversal. No-op for the
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// default encoder.
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inline void NewCornerReached(CornerIndex /* corner */) {}
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// Called whenever a new symbol is reached during the edgebreaker traversal.
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inline void EncodeSymbol(EdgeBreakerTopologyBitPattern symbol) {
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// Store the symbol. It will be encoded after all symbols are processed.
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symbols_.push_back(symbol);
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}
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// Called for every pair of connected and visited faces. |is_seam| specifies
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// whether there is an attribute seam between the two faces.
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inline void EncodeAttributeSeam(int attribute, bool is_seam) {
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attribute_connectivity_encoders_[attribute].EncodeBit(is_seam ? 1 : 0);
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}
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// Called when the traversal is finished.
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void Done() {
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start_face_buffer_.EndBitEncoding();
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// Bit encode the collected symbols.
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// Allocate enough storage for the bit encoder.
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// It's guaranteed that each face will need only up to 3 bits.
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traversal_buffer_.StartBitEncoding(
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encoder_impl_->GetEncoder()->mesh()->num_faces() * 3, true);
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for (int i = symbols_.size() - 1; i >= 0; --i) {
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traversal_buffer_.EncodeLeastSignificantBits32(
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edge_breaker_topology_bit_pattern_length[symbols_[i]], symbols_[i]);
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}
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traversal_buffer_.EndBitEncoding();
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traversal_buffer_.Encode(start_face_buffer_.data(),
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start_face_buffer_.size());
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if (attribute_connectivity_encoders_ != nullptr) {
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const Mesh *const mesh = encoder_impl_->GetEncoder()->mesh();
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for (int i = 0; i < mesh->num_attributes() - 1; ++i) {
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attribute_connectivity_encoders_[i].EndEncoding(&traversal_buffer_);
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}
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}
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}
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// Returns the number of encoded symbols.
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int NumEncodedSymbols() const { return symbols_.size(); }
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const EncoderBuffer &buffer() const { return traversal_buffer_; }
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protected:
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EncoderBuffer *GetOutputBuffer() { return &traversal_buffer_; }
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private:
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// Buffers for storing encoded data.
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EncoderBuffer start_face_buffer_;
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EncoderBuffer traversal_buffer_;
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const MeshEdgeBreakerEncoderImplInterface *encoder_impl_;
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// Symbols collected during the traversal.
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std::vector<EdgeBreakerTopologyBitPattern> symbols_;
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// Arithmetic encoder for encoding attribute seams.
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// One context for each non-position attribute.
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std::unique_ptr<BinaryEncoder[]> attribute_connectivity_encoders_;
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};
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} // namespace draco
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#endif // DRACO_COMPRESSION_MESH_MESH_EDGEBREAKER_TRAVERSAL_ENCODER_H_
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