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https://git.mirrors.martin98.com/https://github.com/google/draco
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114 lines
4.3 KiB
C++
114 lines
4.3 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "compression/mesh/mesh_sequential_encoder.h"
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#include <cstdlib>
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#include "compression/attributes/linear_sequencer.h"
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#include "compression/attributes/sequential_attribute_encoders_controller.h"
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#include "core/symbol_encoding.h"
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namespace draco {
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MeshSequentialEncoder::MeshSequentialEncoder() {}
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bool MeshSequentialEncoder::EncodeConnectivity() {
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// Serialize indices.
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const int32_t num_faces = mesh()->num_faces();
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buffer()->Encode(num_faces);
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buffer()->Encode(static_cast<int32_t>(mesh()->num_points()));
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// We encode all attributes in the original (possibly duplicated) format.
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// TODO(ostava): This may not be optimal if we have only one attribute or if
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// all attributes share the same index mapping.
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if (options()->GetGlobalBool("compress_connectivity", false)) {
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// 0 = Encode compressed indices.
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buffer()->Encode(static_cast<uint8_t>(0));
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if (!CompressAndEncodeIndices())
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return false;
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} else {
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// 1 = Encode indices directly.
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buffer()->Encode(static_cast<uint8_t>(1));
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// Store vertex indices using a smallest datatype that fits their range.
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// TODO(ostava): This can be potentially improved by using a tighter
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// fit that is not bound by a bit-length of any particular data type.
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if (mesh()->num_points() < 256) {
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// Serialize indices as uint8_t.
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for (FaceIndex i(0); i < num_faces; ++i) {
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const auto &face = mesh()->face(i);
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buffer()->Encode(static_cast<uint8_t>(face[0].value()));
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buffer()->Encode(static_cast<uint8_t>(face[1].value()));
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buffer()->Encode(static_cast<uint8_t>(face[2].value()));
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}
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} else if (mesh()->num_points() < (1 << 16)) {
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// Serialize indices as uint16_t.
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for (FaceIndex i(0); i < num_faces; ++i) {
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const auto &face = mesh()->face(i);
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buffer()->Encode(static_cast<uint16_t>(face[0].value()));
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buffer()->Encode(static_cast<uint16_t>(face[1].value()));
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buffer()->Encode(static_cast<uint16_t>(face[2].value()));
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}
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} else {
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// Serialize faces as uint32_t (default).
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for (FaceIndex i(0); i < num_faces; ++i) {
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const auto &face = mesh()->face(i);
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buffer()->Encode(face);
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}
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}
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}
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return true;
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}
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bool MeshSequentialEncoder::GenerateAttributesEncoder(int32_t att_id) {
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// Create only one attribute encoder that is going to encode all points in a
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// linear sequence.
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if (att_id == 0) {
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// Create a new attribute encoder only for the first attribute.
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AddAttributesEncoder(std::unique_ptr<AttributesEncoder>(
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new SequentialAttributeEncodersController(
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std::unique_ptr<PointsSequencer>(
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new LinearSequencer(point_cloud()->num_points())),
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att_id)));
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} else {
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// Reuse the existing attribute encoder for other attributes.
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attributes_encoder(0)->AddAttributeId(att_id);
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}
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return true;
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}
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bool MeshSequentialEncoder::CompressAndEncodeIndices() {
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// Collect all indices to a buffer and encode them.
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// Each new indice is a difference from the previous value.
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std::vector<uint32_t> indices_buffer;
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int32_t last_index_value = 0;
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const int num_faces = mesh()->num_faces();
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for (FaceIndex i(0); i < num_faces; ++i) {
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const auto &face = mesh()->face(i);
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for (int j = 0; j < 3; ++j) {
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const int32_t index_value = face[j].value();
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const int32_t index_diff = index_value - last_index_value;
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// Encode signed value to an unsigned one (put the sign to lsb pos).
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const uint32_t encoded_val =
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(abs(index_diff) << 1) | (index_diff < 0 ? 1 : 0);
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indices_buffer.push_back(encoded_val);
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last_index_value = index_value;
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}
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}
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EncodeSymbols(indices_buffer.data(), indices_buffer.size(), 1, buffer());
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return true;
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}
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} // namespace draco
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