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1. Optimize loading of mesh data into three.js in Chrome. 2. Small refactoring of our traversal encoding code.
34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_POINT_CLOUD_COMPRESSION_METHOD_H_
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#define DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_POINT_CLOUD_COMPRESSION_METHOD_H_
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namespace draco {
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// Enum indicating the used compression method, used by Encoder and Decoder.
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enum PointCloudCompressionMethod {
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RESERVED_POINT_CLOUD_METHOD_0 = 0, // Reserved for internal use.
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// Generalized version of Encoding using the Octree method by Olivier
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// Devillers to d dimensions.
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// "Progressive lossless compression of arbitrary simplicial complexes"
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// http://dx.doi.org/10.1145/566570.566591
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KDTREE,
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RESERVED_POINT_CLOUD_METHOD_1, // Reserved for internal use.
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};
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} // namespace draco
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#endif // DRACO_COMPRESSION_POINT_CLOUD_ALGORITHMS_POINT_CLOUD_COMPRESSION_METHOD_H_
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