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https://git.mirrors.martin98.com/https://github.com/google/draco
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1. More optimized selection of prediction schemes for different compression levels on the encoder side. 2. Improved robustness to tampered input data (.drc) 3. Added support for strognly typed vectors of bools 4. Support for logging and squared lenght to our VectorND class 5. Added support for partially defined indices in .OBJ files 6. Added support for loading of normal vectors in .PLY files
236 lines
9.2 KiB
JavaScript
236 lines
9.2 KiB
JavaScript
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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'use strict';
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THREE.DRACOLoader = function(manager) {
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this.manager = (manager !== undefined) ? manager :
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THREE.DefaultLoadingManager;
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this.materials = null;
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};
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THREE.DRACOLoader.prototype = {
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constructor: THREE.DRACOLoader,
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load: function(url, onLoad, onProgress, onError) {
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const scope = this;
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const loader = new THREE.FileLoader(scope.manager);
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loader.setPath(this.path);
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loader.setResponseType('arraybuffer');
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loader.load(url, function(blob) {
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onLoad(scope.decodeDracoFile(blob));
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}, onProgress, onError);
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},
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setPath: function(value) {
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this.path = value;
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},
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decodeDracoFile: function(rawBuffer) {
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const scope = this;
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/*
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* Here is how to use Draco Javascript decoder and get the geometry.
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*/
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const buffer = new DracoModule.DecoderBuffer();
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buffer.Init(new Int8Array(rawBuffer), rawBuffer.byteLength);
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const wrapper = new DracoModule.WebIDLWrapper();
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/*
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* Determine what type is this file, mesh or point cloud.
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*/
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const geometryType = wrapper.GetEncodedGeometryType(buffer);
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if (geometryType == DracoModule.TRIANGULAR_MESH) {
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fileDisplayArea.innerText = "Loaded a mesh.\n";
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} else if (geometryType == DracoModule.POINT_CLOUD) {
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fileDisplayArea.innerText = "Loaded a point cloud.\n";
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} else {
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const errorMsg = "Error: Unknown geometry type.";
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fileDisplayArea.innerText = errorMsg;
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throw new Error(errorMsg);
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}
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return scope.convertDracoGeometryTo3JS(wrapper, geometryType, buffer);
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},
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convertDracoGeometryTo3JS: function(wrapper, geometryType, buffer) {
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let dracoGeometry;
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if (geometryType == DracoModule.TRIANGULAR_MESH) {
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dracoGeometry = wrapper.DecodeMeshFromBuffer(buffer);
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} else {
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dracoGeometry = wrapper.DecodePointCloudFromBuffer(buffer);
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}
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DracoModule.destroy(buffer);
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/*
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* Example on how to retrieve mesh and attributes.
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*/
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let numFaces, numPoints;
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let numVertexCoordinates, numTextureCoordinates, numAttributes;
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// For output basic geometry information.
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let geometryInfoStr;
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if (geometryType == DracoModule.TRIANGULAR_MESH) {
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numFaces = dracoGeometry.num_faces();
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geometryInfoStr += "Number of faces loaded: " + numFaces.toString()
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+ ".\n";
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} else {
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numFaces = 0;
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}
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numPoints = dracoGeometry.num_points();
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numVertexCoordinates = numPoints * 3;
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numTextureCoordinates = numPoints * 2;
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numAttributes = dracoGeometry.num_attributes();
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geometryInfoStr = "Number of points loaded: " + numPoints.toString()
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+ ".\n";
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geometryInfoStr += "Number of attributes loaded: " +
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numAttributes.toString() + ".\n";
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// Get position attribute. Must exists.
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const posAttId = wrapper.GetAttributeId(dracoGeometry,
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Module.POSITION);
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if (posAttId == -1) {
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const errorMsg = "No position attribute found in the mesh.";
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fileDisplayArea.innerText = errorMsg;
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DracoModule.destroy(wrapper);
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DracoModule.destroy(dracoGeometry);
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throw new Error(errorMsg);
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}
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const posAttribute = wrapper.GetAttribute(dracoGeometry, posAttId);
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const posAttributeData = new DracoModule.DracoFloat32Array();
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wrapper.GetAttributeFloatForAllPoints(
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dracoGeometry, posAttribute, posAttributeData);
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// Get color attributes if exists.
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const colorAttId = wrapper.GetAttributeId(dracoGeometry, Module.COLOR);
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let colAttributeData;
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if (colorAttId != -1) {
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geometryInfoStr += "\nLoaded color attribute.\n";
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const colAttribute = wrapper.GetAttribute(dracoGeometry, colorAttId);
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colAttributeData = new DracoModule.DracoFloat32Array();
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wrapper.GetAttributeFloatForAllPoints(dracoGeometry, colAttribute,
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colAttributeData);
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}
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// Get normal attributes if exists.
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const normalAttId =
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wrapper.GetAttributeId(dracoGeometry, Module.NORMAL);
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let norAttributeData;
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if (normalAttId != -1) {
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geometryInfoStr += "\nLoaded normal attribute.\n";
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const norAttribute = wrapper.GetAttribute(dracoGeometry, normalAttId);
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norAttributeData = new DracoModule.DracoFloat32Array();
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wrapper.GetAttributeFloatForAllPoints(dracoGeometry, norAttribute,
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norAttributeData);
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}
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// Get texture coord attributes if exists.
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const texCoordAttId =
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wrapper.GetAttributeId(dracoGeometry, Module.TEX_COORD);
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let textCoordAttributeData;
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if (texCoordAttId != -1) {
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geometryInfoStr += "\nLoaded texture coordinate attribute.\n";
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const texCoordAttribute = wrapper.GetAttribute(dracoGeometry,
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texCoordAttId);
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textCoordAttributeData = new DracoModule.DracoFloat32Array();
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wrapper.GetAttributeFloatForAllPoints(dracoGeometry,
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texCoordAttribute,
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textCoordAttributeData);
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}
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// Structure for converting to THREEJS geometry later.
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const geometryBuffer = {
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indices: [],
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vertices: [],
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normals: [],
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uvs: [],
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colors: []
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};
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for (let i = 0; i < numVertexCoordinates; i += 3) {
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geometryBuffer.vertices.push(
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posAttributeData.GetValue(i),
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posAttributeData.GetValue(i + 1),
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posAttributeData.GetValue(i + 2));
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// Add color.
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if (colorAttId != -1) {
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geometryBuffer.colors.push(
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colAttributeData.GetValue(i),
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colAttributeData.GetValue(i + 1),
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colAttributeData.GetValue(i + 2));
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} else {
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// Default is white.
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geometryBuffer.colors.push(1.0, 1.0, 1.0);
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}
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// Add normal.
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if (normalAttId != -1) {
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geometryBuffer.normals.push(
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norAttributeData.GetValue(i),
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norAttributeData.GetValue(i + 1),
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norAttributeData.GetValue(i + 2));
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}
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}
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// Add texture coordinates.
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if (texCoordAttId != -1) {
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for (let i = 0; i < numTextureCoordinates; i += 2) {
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geometryBuffer.uvs.push(
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textCoordAttributeData.GetValue(i),
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textCoordAttributeData.GetValue(i + 1));
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}
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}
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DracoModule.destroy(posAttributeData);
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if (colorAttId != -1)
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DracoModule.destroy(colAttributeData);
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if (normalAttId != -1)
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DracoModule.destroy(norAttributeData);
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if (texCoordAttId != -1)
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DracoModule.destroy(textCoordAttributeData);
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// For mesh, we need to generate the faces.
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if (geometryType == DracoModule.TRIANGULAR_MESH) {
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const numIndices = numFaces * 3;
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const ia = new DracoInt32Array();
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for (let i = 0; i < numFaces; ++i) {
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wrapper.GetFaceFromMesh(dracoGeometry, i, ia);
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geometryBuffer.indices.push(
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ia.GetValue(0), ia.GetValue(1), ia.GetValue(2));
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}
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DracoModule.destroy(ia);
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}
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DracoModule.destroy(wrapper);
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DracoModule.destroy(dracoGeometry);
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fileDisplayArea.innerText += geometryInfoStr;
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// Import data to Three JS geometry.
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const geometry = new THREE.BufferGeometry();
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if (geometryType == DracoModule.TRIANGULAR_MESH) {
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geometry.setIndex(new(geometryBuffer.indices.length > 65535 ?
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THREE.Uint32BufferAttribute : THREE.Uint16BufferAttribute)
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(geometryBuffer.indices, 1));
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}
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geometry.addAttribute('position',
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new THREE.Float32BufferAttribute(geometryBuffer.vertices, 3));
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geometry.addAttribute('color',
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new THREE.Float32BufferAttribute(geometryBuffer.colors, 3));
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if (normalAttId != -1) {
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geometry.addAttribute('normal',
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new THREE.Float32BufferAttribute(geometryBuffer.normals, 3));
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}
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if (texCoordAttId != -1) {
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geometry.addAttribute('uv',
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new THREE.Float32BufferAttribute(geometryBuffer.uvs, 2));
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}
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return geometry;
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}
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};
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