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288 lines
12 KiB
C++
288 lines
12 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_POINT_CLOUD_GEOMETRY_ATTRIBUTE_H_
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#define DRACO_POINT_CLOUD_GEOMETRY_ATTRIBUTE_H_
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#include <array>
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#include <limits>
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#include "core/data_buffer.h"
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#include "core/hash_utils.h"
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#include "point_cloud/geometry_indices.h"
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namespace draco {
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// The class provides access to a specific attribute which is stored in a
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// DataBuffer, such as normals or coordinates. However, the GeometryAttribute
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// class does not own the buffer and the buffer itself may store other data
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// unrelated to this attribute (such as data for other attributes in which case
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// we can have multiple GeometryAttributes accessing one buffer). Typically,
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// all attributes for a point (or corner, face) are stored in one block, which
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// is advantageous in terms of memory access. The length of the entire block is
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// given by the byte_stride, the position where the attribute starts is given by
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// the byte_offset, the actual number of bytes that the attribute occupies is
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// given by the data_type and the number of components.
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class GeometryAttribute {
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public:
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// Supported attribute types.
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enum Type {
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INVALID = -1,
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// Named attributes start here. The difference between named and generic
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// attributes is that for named attributes we know their purpose and we
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// can apply some special methods when dealing with them (e.g. during
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// encoding).
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POSITION = 0,
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NORMAL,
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COLOR,
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TEX_COORD,
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// Total number of different attribute types.
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// Always keep behind all named attributes.
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NAMED_ATTRIBUTES_COUNT,
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// A special id used to mark attributes that are not assigned to any known
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// predefined use case. Such attributes are often used for a shader specific
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// data.
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GENERIC = NAMED_ATTRIBUTES_COUNT
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};
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GeometryAttribute();
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// Initializes and enables the attribute.
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void Init(Type attribute_type, const DataBuffer *buffer,
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int8_t components_count, DataType data_type, bool normalized,
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int64_t byte_stride, int64_t byte_offset);
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bool IsValid() const { return buffer_ != nullptr; }
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// Function for getting a attribute value with a specific format.
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// Unsafe. Caller must ensure the accessed memory is valid.
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// T is the attribute data type.
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// att_components_t is the number of attribute components.
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template <typename T, int att_components_t>
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std::array<T, att_components_t> GetValue(
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AttributeValueIndex att_index) const {
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// Byte address of the attribute index.
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const int64_t byte_pos = byte_offset_ + byte_stride_ * att_index.value();
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std::array<T, att_components_t> out;
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buffer_->Read(byte_pos, &(out[0]), sizeof(out));
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return out;
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}
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// Returns the byte position of the attribute entry in the data buffer.
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inline int64_t GetBytePos(AttributeValueIndex att_index) const {
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return byte_offset_ + byte_stride_ * att_index.value();
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}
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inline const uint8_t *GetAddress(AttributeValueIndex att_index) const {
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const int64_t byte_pos = GetBytePos(att_index);
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return buffer_->data() + byte_pos;
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}
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// Fills out_data with the raw value of the requested attribute entry.
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// out_data must be at least byte_stride_ long.
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void GetValue(AttributeValueIndex att_index, void *out_data) const {
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const int64_t byte_pos = byte_offset_ + byte_stride_ * att_index.value();
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buffer_->Read(byte_pos, out_data, byte_stride_);
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}
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// Function for conversion of a attribute to a specific output format.
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// OutT is the desired data type of the attribute.
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// out_att_components_t is the number of components of the output format.
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// Returns false when the conversion failed.
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template <typename OutT, int out_att_components_t>
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bool ConvertValue(AttributeValueIndex att_id, OutT *out_val) const {
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if (out_val == nullptr)
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return false;
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switch (data_type_) {
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case DT_FLOAT32:
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return ConvertTypedValue<float, OutT, out_att_components_t>(att_id,
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out_val);
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case DT_UINT8:
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return ConvertTypedValue<uint8_t, OutT, out_att_components_t>(att_id,
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out_val);
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case DT_INT8:
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return ConvertTypedValue<int8_t, OutT, out_att_components_t>(att_id,
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out_val);
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case DT_UINT16:
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return ConvertTypedValue<uint16_t, OutT, out_att_components_t>(att_id,
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out_val);
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case DT_INT16:
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return ConvertTypedValue<int16_t, OutT, out_att_components_t>(att_id,
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out_val);
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case DT_UINT32:
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return ConvertTypedValue<uint32_t, OutT, out_att_components_t>(att_id,
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out_val);
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case DT_INT32:
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return ConvertTypedValue<int32_t, OutT, out_att_components_t>(att_id,
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out_val);
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default:
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// Wrong attribute type.
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return false;
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}
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}
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// Function for conversion of a attribute to a specific output format.
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// The |out_value| must be able to store all components of a single attribute
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// entry.
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// OutT is the desired data type of the attribute.
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// Returns false when the conversion failed.
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template <typename OutT>
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bool ConvertValue(AttributeValueIndex att_index, OutT *out_value) const {
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switch (components_count_) {
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case 1:
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return ConvertValue<OutT, 1>(att_index, out_value);
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case 2:
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return ConvertValue<OutT, 2>(att_index, out_value);
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case 3:
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return ConvertValue<OutT, 3>(att_index, out_value);
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case 4:
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return ConvertValue<OutT, 4>(att_index, out_value);
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default:
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break;
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}
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return false;
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}
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bool operator==(const GeometryAttribute &va) const;
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// Returns the type of the attribute indicating the nature of the attribute.
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Type attribute_type() const { return attribute_type_; }
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void set_attribute_type(Type type) { attribute_type_ = type; }
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// Retruns the data type that is stored in the attrbute.
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DataType data_type() const { return data_type_; }
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// Returns the number of components that are stored for each entry.
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// For position attrinute this is usually three (x,y,z),
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// while texture coordinates have two compontents (u,v).
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int8_t components_count() const { return components_count_; }
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// Indicates whether the data type should be normalized before interpretation,
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// that is, it should be devided by the max value of the data type.
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bool normalized() const { return normalized_; }
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// The buffer storing the entire data of the attribute.
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const DataBuffer *buffer() const { return buffer_; }
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// Returns the number of bytes between two attribute entries, this is, at
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// least size of the data types times number of components.
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int64_t byte_stride() const { return byte_stride_; }
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// The offset where the attribute starts within the block of size byte_stride.
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int64_t byte_offset() const { return byte_offset_; }
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void set_byte_offset(int64_t byte_offset) { byte_offset_ = byte_offset; }
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DataBufferDescriptor buffer_descriptor() const { return buffer_descriptor_; }
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uint16_t custom_id() const { return custom_id_; }
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void set_custom_id(uint16_t id) { custom_id_ = id; }
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protected:
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// Sets a new internal storage for the attribute.
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void ResetBuffer(const DataBuffer *buffer, int64_t byte_stride,
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int64_t byte_offset);
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private:
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// Function for conversion of an attribute to a specific output format given a
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// format of the stored attribute.
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// T is the stored attribute data type.
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// att_components_t is the number of the stored attribute components.
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// OutT is the desired data type of the attribute.
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// out_att_components_t is the number of components of the output format.
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template <typename T, int att_components_t, typename OutT,
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int out_att_components_t>
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void ConvertTypedValue(AttributeValueIndex att_id, OutT *out_value) const {
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std::array<T, att_components_t> att_value =
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GetValue<T, att_components_t>(att_id);
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// Convert all components available in both the original and output formats.
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for (int i = 0; i < std::min(att_components_t, out_att_components_t); ++i) {
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out_value[i] = static_cast<OutT>(att_value[i]);
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// When converting integer to floating point, normalize the value if
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// necessary.
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if (std::is_integral<T>::value && std::is_floating_point<OutT>::value &&
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normalized_) {
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out_value[i] /= static_cast<OutT>(std::numeric_limits<T>::max());
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}
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// TODO(ostava): Add handling of normalized attributes when converting
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// between different integer representations. If the attribute is
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// normalized, integer values should be converted as if they represent 0-1
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// range. E.g. when we convert uint16 to uint8, the range <0, 2^16 - 1>
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// should be converted to range <0, 2^8 - 1>.
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}
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// Fill empty data for unused output components if needed.
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for (int i = att_components_t; i < out_att_components_t; ++i) {
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out_value[i] = static_cast<OutT>(0);
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}
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}
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// The same as above but without a component specifier for input attribute.
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template <typename T, typename OutT, int OUT_CMPS>
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bool ConvertTypedValue(AttributeValueIndex att_index, OutT *out_value) const {
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// Selecte the right method to call based on the number of attribute
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// components.
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switch (components_count_) {
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case 1:
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ConvertTypedValue<T, 1, OutT, OUT_CMPS>(att_index, out_value);
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break;
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case 2:
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ConvertTypedValue<T, 2, OutT, OUT_CMPS>(att_index, out_value);
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break;
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case 3:
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ConvertTypedValue<T, 3, OutT, OUT_CMPS>(att_index, out_value);
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break;
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case 4:
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ConvertTypedValue<T, 4, OutT, OUT_CMPS>(att_index, out_value);
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break;
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default:
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return false; // This shouldn't happen.
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}
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return true;
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}
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const DataBuffer *buffer_;
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// The buffer descriptor is stored at the time the buffer is attached to this
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// attribute. The purpose is to detect if any changes happened to the buffer
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// since the time it was attached.
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DataBufferDescriptor buffer_descriptor_;
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int8_t components_count_;
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DataType data_type_;
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bool normalized_;
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int64_t byte_stride_;
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int64_t byte_offset_;
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Type attribute_type_;
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// User defined 16-bit id that can be for example used to identify generic
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// attributes. By default |custom_id_| == 0.
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uint16_t custom_id_;
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friend struct GeometryAttributeHasher;
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};
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// Hashing support
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// Function object for using Attribute as a hash key.
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struct GeometryAttributeHasher {
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size_t operator()(const GeometryAttribute &va) const {
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size_t hash = HashCombine(va.buffer_descriptor_.buffer_id,
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va.buffer_descriptor_.buffer_update_count);
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hash = HashCombine(va.components_count_, hash);
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hash = HashCombine((int8_t)va.data_type_, hash);
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hash = HashCombine((int8_t)va.attribute_type_, hash);
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hash = HashCombine(va.byte_stride_, hash);
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return HashCombine(va.byte_offset_, hash);
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}
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};
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// Function object for using GeometryAttribute::Type as a hash key.
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struct GeometryAttributeTypeHasher {
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size_t operator()(const GeometryAttribute::Type &at) const {
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return static_cast<size_t>(at);
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}
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};
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} // namespace draco
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#endif // DRACO_POINT_CLOUD_GEOMETRY_ATTRIBUTE_H_
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