draco/point_cloud/geometry_attribute.h
2016-12-12 16:39:06 -08:00

288 lines
12 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_POINT_CLOUD_GEOMETRY_ATTRIBUTE_H_
#define DRACO_POINT_CLOUD_GEOMETRY_ATTRIBUTE_H_
#include <array>
#include <limits>
#include "core/data_buffer.h"
#include "core/hash_utils.h"
#include "point_cloud/geometry_indices.h"
namespace draco {
// The class provides access to a specific attribute which is stored in a
// DataBuffer, such as normals or coordinates. However, the GeometryAttribute
// class does not own the buffer and the buffer itself may store other data
// unrelated to this attribute (such as data for other attributes in which case
// we can have multiple GeometryAttributes accessing one buffer). Typically,
// all attributes for a point (or corner, face) are stored in one block, which
// is advantageous in terms of memory access. The length of the entire block is
// given by the byte_stride, the position where the attribute starts is given by
// the byte_offset, the actual number of bytes that the attribute occupies is
// given by the data_type and the number of components.
class GeometryAttribute {
public:
// Supported attribute types.
enum Type {
INVALID = -1,
// Named attributes start here. The difference between named and generic
// attributes is that for named attributes we know their purpose and we
// can apply some special methods when dealing with them (e.g. during
// encoding).
POSITION = 0,
NORMAL,
COLOR,
TEX_COORD,
// Total number of different attribute types.
// Always keep behind all named attributes.
NAMED_ATTRIBUTES_COUNT,
// A special id used to mark attributes that are not assigned to any known
// predefined use case. Such attributes are often used for a shader specific
// data.
GENERIC = NAMED_ATTRIBUTES_COUNT
};
GeometryAttribute();
// Initializes and enables the attribute.
void Init(Type attribute_type, const DataBuffer *buffer,
int8_t components_count, DataType data_type, bool normalized,
int64_t byte_stride, int64_t byte_offset);
bool IsValid() const { return buffer_ != nullptr; }
// Function for getting a attribute value with a specific format.
// Unsafe. Caller must ensure the accessed memory is valid.
// T is the attribute data type.
// att_components_t is the number of attribute components.
template <typename T, int att_components_t>
std::array<T, att_components_t> GetValue(
AttributeValueIndex att_index) const {
// Byte address of the attribute index.
const int64_t byte_pos = byte_offset_ + byte_stride_ * att_index.value();
std::array<T, att_components_t> out;
buffer_->Read(byte_pos, &(out[0]), sizeof(out));
return out;
}
// Returns the byte position of the attribute entry in the data buffer.
inline int64_t GetBytePos(AttributeValueIndex att_index) const {
return byte_offset_ + byte_stride_ * att_index.value();
}
inline const uint8_t *GetAddress(AttributeValueIndex att_index) const {
const int64_t byte_pos = GetBytePos(att_index);
return buffer_->data() + byte_pos;
}
// Fills out_data with the raw value of the requested attribute entry.
// out_data must be at least byte_stride_ long.
void GetValue(AttributeValueIndex att_index, void *out_data) const {
const int64_t byte_pos = byte_offset_ + byte_stride_ * att_index.value();
buffer_->Read(byte_pos, out_data, byte_stride_);
}
// Function for conversion of a attribute to a specific output format.
// OutT is the desired data type of the attribute.
// out_att_components_t is the number of components of the output format.
// Returns false when the conversion failed.
template <typename OutT, int out_att_components_t>
bool ConvertValue(AttributeValueIndex att_id, OutT *out_val) const {
if (out_val == nullptr)
return false;
switch (data_type_) {
case DT_FLOAT32:
return ConvertTypedValue<float, OutT, out_att_components_t>(att_id,
out_val);
case DT_UINT8:
return ConvertTypedValue<uint8_t, OutT, out_att_components_t>(att_id,
out_val);
case DT_INT8:
return ConvertTypedValue<int8_t, OutT, out_att_components_t>(att_id,
out_val);
case DT_UINT16:
return ConvertTypedValue<uint16_t, OutT, out_att_components_t>(att_id,
out_val);
case DT_INT16:
return ConvertTypedValue<int16_t, OutT, out_att_components_t>(att_id,
out_val);
case DT_UINT32:
return ConvertTypedValue<uint32_t, OutT, out_att_components_t>(att_id,
out_val);
case DT_INT32:
return ConvertTypedValue<int32_t, OutT, out_att_components_t>(att_id,
out_val);
default:
// Wrong attribute type.
return false;
}
}
// Function for conversion of a attribute to a specific output format.
// The |out_value| must be able to store all components of a single attribute
// entry.
// OutT is the desired data type of the attribute.
// Returns false when the conversion failed.
template <typename OutT>
bool ConvertValue(AttributeValueIndex att_index, OutT *out_value) const {
switch (components_count_) {
case 1:
return ConvertValue<OutT, 1>(att_index, out_value);
case 2:
return ConvertValue<OutT, 2>(att_index, out_value);
case 3:
return ConvertValue<OutT, 3>(att_index, out_value);
case 4:
return ConvertValue<OutT, 4>(att_index, out_value);
default:
break;
}
return false;
}
bool operator==(const GeometryAttribute &va) const;
// Returns the type of the attribute indicating the nature of the attribute.
Type attribute_type() const { return attribute_type_; }
void set_attribute_type(Type type) { attribute_type_ = type; }
// Retruns the data type that is stored in the attrbute.
DataType data_type() const { return data_type_; }
// Returns the number of components that are stored for each entry.
// For position attrinute this is usually three (x,y,z),
// while texture coordinates have two compontents (u,v).
int8_t components_count() const { return components_count_; }
// Indicates whether the data type should be normalized before interpretation,
// that is, it should be devided by the max value of the data type.
bool normalized() const { return normalized_; }
// The buffer storing the entire data of the attribute.
const DataBuffer *buffer() const { return buffer_; }
// Returns the number of bytes between two attribute entries, this is, at
// least size of the data types times number of components.
int64_t byte_stride() const { return byte_stride_; }
// The offset where the attribute starts within the block of size byte_stride.
int64_t byte_offset() const { return byte_offset_; }
void set_byte_offset(int64_t byte_offset) { byte_offset_ = byte_offset; }
DataBufferDescriptor buffer_descriptor() const { return buffer_descriptor_; }
uint16_t custom_id() const { return custom_id_; }
void set_custom_id(uint16_t id) { custom_id_ = id; }
protected:
// Sets a new internal storage for the attribute.
void ResetBuffer(const DataBuffer *buffer, int64_t byte_stride,
int64_t byte_offset);
private:
// Function for conversion of an attribute to a specific output format given a
// format of the stored attribute.
// T is the stored attribute data type.
// att_components_t is the number of the stored attribute components.
// OutT is the desired data type of the attribute.
// out_att_components_t is the number of components of the output format.
template <typename T, int att_components_t, typename OutT,
int out_att_components_t>
void ConvertTypedValue(AttributeValueIndex att_id, OutT *out_value) const {
std::array<T, att_components_t> att_value =
GetValue<T, att_components_t>(att_id);
// Convert all components available in both the original and output formats.
for (int i = 0; i < std::min(att_components_t, out_att_components_t); ++i) {
out_value[i] = static_cast<OutT>(att_value[i]);
// When converting integer to floating point, normalize the value if
// necessary.
if (std::is_integral<T>::value && std::is_floating_point<OutT>::value &&
normalized_) {
out_value[i] /= static_cast<OutT>(std::numeric_limits<T>::max());
}
// TODO(ostava): Add handling of normalized attributes when converting
// between different integer representations. If the attribute is
// normalized, integer values should be converted as if they represent 0-1
// range. E.g. when we convert uint16 to uint8, the range <0, 2^16 - 1>
// should be converted to range <0, 2^8 - 1>.
}
// Fill empty data for unused output components if needed.
for (int i = att_components_t; i < out_att_components_t; ++i) {
out_value[i] = static_cast<OutT>(0);
}
}
// The same as above but without a component specifier for input attribute.
template <typename T, typename OutT, int OUT_CMPS>
bool ConvertTypedValue(AttributeValueIndex att_index, OutT *out_value) const {
// Selecte the right method to call based on the number of attribute
// components.
switch (components_count_) {
case 1:
ConvertTypedValue<T, 1, OutT, OUT_CMPS>(att_index, out_value);
break;
case 2:
ConvertTypedValue<T, 2, OutT, OUT_CMPS>(att_index, out_value);
break;
case 3:
ConvertTypedValue<T, 3, OutT, OUT_CMPS>(att_index, out_value);
break;
case 4:
ConvertTypedValue<T, 4, OutT, OUT_CMPS>(att_index, out_value);
break;
default:
return false; // This shouldn't happen.
}
return true;
}
const DataBuffer *buffer_;
// The buffer descriptor is stored at the time the buffer is attached to this
// attribute. The purpose is to detect if any changes happened to the buffer
// since the time it was attached.
DataBufferDescriptor buffer_descriptor_;
int8_t components_count_;
DataType data_type_;
bool normalized_;
int64_t byte_stride_;
int64_t byte_offset_;
Type attribute_type_;
// User defined 16-bit id that can be for example used to identify generic
// attributes. By default |custom_id_| == 0.
uint16_t custom_id_;
friend struct GeometryAttributeHasher;
};
// Hashing support
// Function object for using Attribute as a hash key.
struct GeometryAttributeHasher {
size_t operator()(const GeometryAttribute &va) const {
size_t hash = HashCombine(va.buffer_descriptor_.buffer_id,
va.buffer_descriptor_.buffer_update_count);
hash = HashCombine(va.components_count_, hash);
hash = HashCombine((int8_t)va.data_type_, hash);
hash = HashCombine((int8_t)va.attribute_type_, hash);
hash = HashCombine(va.byte_stride_, hash);
return HashCombine(va.byte_offset_, hash);
}
};
// Function object for using GeometryAttribute::Type as a hash key.
struct GeometryAttributeTypeHasher {
size_t operator()(const GeometryAttribute::Type &at) const {
return static_cast<size_t>(at);
}
};
} // namespace draco
#endif // DRACO_POINT_CLOUD_GEOMETRY_ATTRIBUTE_H_