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Added asserts to AngleAxis class which verify that the initial axis is
normalized.
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@ -67,12 +67,21 @@ public:
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/** Default constructor without initialization. */
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AngleAxis() {}
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/** Constructs and initialize the angle-axis rotation from an \a angle in radian
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* and an \a axis which must be normalized. */
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template<typename Derived>
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inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
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inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle)
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{
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using std::sqrt;
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using std::abs;
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// since we compare against 1, this is equal to computing the relative error
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eigen_assert( abs(m_axis.derived().squaredNorm() - 1) < sqrt( dummy_precision<Scalar>() ) );
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}
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/** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
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inline AngleAxis(const QuaternionType& q) { *this = q; }
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/** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */
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template<typename Derived>
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inline explicit AngleAxis(const MatrixBase<Derived>& m) { *this = m; }
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@ -167,6 +176,11 @@ AngleAxis<Scalar>& AngleAxis<Scalar>::operator=(const QuaternionType& q)
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{
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m_angle = 2*std::acos(q.w());
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m_axis = q.vec() / ei_sqrt(n2);
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using std::sqrt;
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using std::abs;
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// since we compare against 1, this is equal to computing the relative error
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eigen_assert( abs(m_axis.derived().squaredNorm() - 1) < sqrt( dummy_precision<Scalar>() ) );
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}
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return *this;
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}
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