mirror of
https://gitlab.com/libeigen/eigen.git
synced 2025-04-22 01:29:35 +08:00
geo_alignedbox_5 was failing with AVX enabled, due to storing Vector4d
in a std::vector
without using an aligned allocator.
Got rid of using `std::vector` and simplified the code. Avoid leading `_`
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1e0c7d4f49
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199c5f2b47
@ -10,7 +10,6 @@
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#include "main.h"
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#include <Eigen/Geometry>
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#include<iostream>
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using namespace std;
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// NOTE the following workaround was needed on some 32 bits builds to kill extra precision of x87 registers.
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@ -26,7 +25,7 @@ void kill_extra_precision(T& /* x */) {
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}
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template<typename BoxType> void alignedbox(const BoxType& _box)
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template<typename BoxType> void alignedbox(const BoxType& box)
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{
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/* this test covers the following files:
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AlignedBox.h
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@ -36,7 +35,7 @@ template<typename BoxType> void alignedbox(const BoxType& _box)
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typedef typename ScalarTraits::Real RealScalar;
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typedef Matrix<Scalar, BoxType::AmbientDimAtCompileTime, 1> VectorType;
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const Index dim = _box.dim();
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const Index dim = box.dim();
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VectorType p0 = VectorType::Random(dim);
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VectorType p1 = VectorType::Random(dim);
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@ -87,18 +86,18 @@ template<typename BoxType> void alignedbox(const BoxType& _box)
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}
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template<typename BoxType> void alignedboxTranslatable(const BoxType& _box)
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template<typename BoxType> void alignedboxTranslatable(const BoxType& box)
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{
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typedef typename BoxType::Scalar Scalar;
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typedef Matrix<Scalar, BoxType::AmbientDimAtCompileTime, 1> VectorType;
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typedef Transform<Scalar, BoxType::AmbientDimAtCompileTime, Isometry> IsometryTransform;
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typedef Transform<Scalar, BoxType::AmbientDimAtCompileTime, Affine> AffineTransform;
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alignedbox(_box);
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alignedbox(box);
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const VectorType Ones = VectorType::Ones();
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const VectorType UnitX = VectorType::UnitX();
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const Index dim = _box.dim();
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const Index dim = box.dim();
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// box((-1, -1, -1), (1, 1, 1))
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BoxType a(-Ones, Ones);
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@ -175,33 +174,33 @@ template<typename BoxType> void alignedboxTranslatable(const BoxType& _box)
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}
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template<typename Scalar, typename Rotation>
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Rotation rotate2D(Scalar _angle) {
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return Rotation2D<Scalar>(_angle);
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Rotation rotate2D(Scalar angle) {
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return Rotation2D<Scalar>(angle);
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}
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template<typename Scalar, typename Rotation>
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Rotation rotate2DIntegral(typename NumTraits<Scalar>::NonInteger _angle) {
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Rotation rotate2DIntegral(typename NumTraits<Scalar>::NonInteger angle) {
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typedef typename NumTraits<Scalar>::NonInteger NonInteger;
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return Rotation2D<NonInteger>(_angle).toRotationMatrix().
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return Rotation2D<NonInteger>(angle).toRotationMatrix().
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template cast<Scalar>();
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}
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template<typename Scalar, typename Rotation>
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Rotation rotate3DZAxis(Scalar _angle) {
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return AngleAxis<Scalar>(_angle, Matrix<Scalar, 3, 1>(0, 0, 1));
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Rotation rotate3DZAxis(Scalar angle) {
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return AngleAxis<Scalar>(angle, Matrix<Scalar, 3, 1>(0, 0, 1));
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}
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template<typename Scalar, typename Rotation>
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Rotation rotate3DZAxisIntegral(typename NumTraits<Scalar>::NonInteger _angle) {
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Rotation rotate3DZAxisIntegral(typename NumTraits<Scalar>::NonInteger angle) {
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typedef typename NumTraits<Scalar>::NonInteger NonInteger;
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return AngleAxis<NonInteger>(_angle, Matrix<NonInteger, 3, 1>(0, 0, 1)).
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return AngleAxis<NonInteger>(angle, Matrix<NonInteger, 3, 1>(0, 0, 1)).
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toRotationMatrix().template cast<Scalar>();
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}
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template<typename Scalar, typename Rotation>
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Rotation rotate4DZWAxis(Scalar _angle) {
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Rotation rotate4DZWAxis(Scalar angle) {
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Rotation result = Matrix<Scalar, 4, 4>::Identity();
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result.block(0, 0, 3, 3) = rotate3DZAxis<Scalar, AngleAxisd>(_angle).toRotationMatrix();
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result.block(0, 0, 3, 3) = rotate3DZAxis<Scalar, AngleAxisd>(angle).toRotationMatrix();
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return result;
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}
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@ -221,38 +220,22 @@ MatrixType randomRotationMatrix()
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}
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template <typename Scalar, int Dim>
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std::vector<Matrix<Scalar, Dim, 1> > boxGetCorners(const Matrix<Scalar, Dim, 1>& _min, const Matrix<Scalar, Dim, 1>& _max, int dim = Dim)
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Matrix<Scalar, Dim, (1<<Dim)> boxGetCorners(const Matrix<Scalar, Dim, 1>& min_, const Matrix<Scalar, Dim, 1>& max_)
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{
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std::vector<Matrix<Scalar, Dim, 1> > result;
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if (dim == 1)
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Matrix<Scalar, Dim, (1<<Dim) > result;
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for(Index i=0; i<(1<<Dim); ++i)
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{
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result.push_back(_min);
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result.push_back(_max);
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}
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else
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{
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std::vector<Matrix<Scalar, Dim, 1> > shorter = boxGetCorners(_min, _max, dim - 1);
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for (size_t i = 0; i < shorter.size(); ++i)
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{
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Matrix<Scalar, Dim , 1> vec = shorter[i];
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Matrix<Scalar, Dim, 1> vec1 = _min;
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vec1.block(Dim - dim, 0, dim - 1, 1) = vec.block(Dim - dim, 0, dim - 1, 1);
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result.push_back(vec1);
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Matrix<Scalar, Dim, 1> vec2 = _max;
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vec2.block(Dim - dim, 0, dim - 1, 1) = vec.block(Dim - dim, 0, dim - 1, 1);
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result.push_back(vec2);
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}
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for(Index j=0; j<Dim; ++j)
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result(j,i) = (i & (1<<j)) ? min_(j) : max_(j);
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}
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return result;
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}
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template<typename BoxType, typename Rotation> void alignedboxRotatable(
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const BoxType& _box,
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Rotation (*_rotate)(typename NumTraits<typename BoxType::Scalar>::NonInteger /*_angle*/))
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const BoxType& box,
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Rotation (*rotate)(typename NumTraits<typename BoxType::Scalar>::NonInteger /*_angle*/))
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{
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alignedboxTranslatable(_box);
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alignedboxTranslatable(box);
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typedef typename BoxType::Scalar Scalar;
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typedef typename NumTraits<Scalar>::NonInteger NonInteger;
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@ -285,7 +268,7 @@ template<typename BoxType, typename Rotation> void alignedboxRotatable(
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IsometryTransform tf2 = IsometryTransform::Identity();
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// for some weird reason the following statement has to be put separate from
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// the following rotate call, otherwise precision problems arise...
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Rotation rot = _rotate(NonInteger(EIGEN_PI));
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Rotation rot = rotate(NonInteger(EIGEN_PI));
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tf2.rotate(rot);
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c.transform(tf2);
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@ -295,7 +278,7 @@ template<typename BoxType, typename Rotation> void alignedboxRotatable(
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VERIFY_IS_APPROX((c.min)(), UnitX - UnitZ * Scalar(2));
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VERIFY_IS_APPROX((c.max)(), UnitX * Scalar(3) + UnitY * Scalar(2));
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rot = _rotate(NonInteger(EIGEN_PI / 2));
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rot = rotate(NonInteger(EIGEN_PI / 2));
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tf2.setIdentity();
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tf2.rotate(rot);
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@ -319,18 +302,20 @@ template<typename BoxType, typename Rotation> void alignedboxRotatable(
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}
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template<typename BoxType, typename Rotation> void alignedboxNonIntegralRotatable(
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const BoxType& _box,
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Rotation (*_rotate)(typename NumTraits<typename BoxType::Scalar>::NonInteger /*_angle*/))
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const BoxType& box,
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Rotation (*rotate)(typename NumTraits<typename BoxType::Scalar>::NonInteger /*_angle*/))
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{
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alignedboxRotatable(_box, _rotate);
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alignedboxRotatable(box, rotate);
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typedef typename BoxType::Scalar Scalar;
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typedef typename NumTraits<Scalar>::NonInteger NonInteger;
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typedef Matrix<Scalar, BoxType::AmbientDimAtCompileTime, 1> VectorType;
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typedef Transform<Scalar, BoxType::AmbientDimAtCompileTime, Isometry> IsometryTransform;
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typedef Transform<Scalar, BoxType::AmbientDimAtCompileTime, Affine> AffineTransform;
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enum { Dim = BoxType::AmbientDimAtCompileTime };
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typedef Matrix<Scalar, Dim, 1> VectorType;
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typedef Matrix<Scalar, Dim, (1 << Dim)> CornersType;
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typedef Transform<Scalar, Dim, Isometry> IsometryTransform;
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typedef Transform<Scalar, Dim, Affine> AffineTransform;
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const Index dim = _box.dim();
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const Index dim = box.dim();
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const VectorType Zero = VectorType::Zero();
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const VectorType Ones = VectorType::Ones();
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@ -347,7 +332,7 @@ template<typename BoxType, typename Rotation> void alignedboxNonIntegralRotatabl
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VectorType cornerTL = (c.max)(); cornerTL[0] = cornerBL[0];
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NonInteger angle = NonInteger(EIGEN_PI/3);
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Rotation rot = _rotate(angle);
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Rotation rot = rotate(angle);
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IsometryTransform tf2;
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tf2.setIdentity();
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tf2.rotate(rot);
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@ -393,8 +378,7 @@ template<typename BoxType, typename Rotation> void alignedboxNonIntegralRotatabl
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c = BoxType(minCorner, maxCorner);
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std::vector<VectorType> corners = boxGetCorners(minCorner, maxCorner);
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const size_t numCorners = corners.size();
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CornersType corners = boxGetCorners(minCorner, maxCorner);
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typename AffineTransform::LinearMatrixType rotation =
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randomRotationMatrix<typename AffineTransform::LinearMatrixType>();
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@ -404,20 +388,10 @@ template<typename BoxType, typename Rotation> void alignedboxNonIntegralRotatabl
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tf2.translate(VectorType::Random());
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c.transform(tf2);
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for (size_t corner = 0; corner < numCorners; ++corner)
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corners[corner] = tf2 * corners[corner];
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corners = tf2 * corners;
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for (Index d = 0; d < dim; ++d)
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{
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minCorner[d] = corners[0][d];
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maxCorner[d] = corners[0][d];
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for (size_t corner = 0; corner < numCorners; ++corner)
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{
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minCorner[d] = (min)(minCorner[d], corners[corner][d]);
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maxCorner[d] = (max)(maxCorner[d], corners[corner][d]);
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}
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}
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minCorner = corners.rowwise().minCoeff();
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maxCorner = corners.rowwise().maxCoeff();
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VERIFY_IS_APPROX((c.min)(), minCorner);
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VERIFY_IS_APPROX((c.max)(), maxCorner);
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@ -434,28 +408,17 @@ template<typename BoxType, typename Rotation> void alignedboxNonIntegralRotatabl
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c = BoxType(minCorner, maxCorner);
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std::vector<VectorType> corners = boxGetCorners(minCorner, maxCorner);
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const size_t numCorners = corners.size();
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CornersType corners = boxGetCorners(minCorner, maxCorner);
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AffineTransform atf = AffineTransform::Identity();
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atf.linearExt() = AffineTransform::LinearPart::Random();
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atf.translate(VectorType::Random());
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c.transform(atf);
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for (size_t corner = 0; corner < numCorners; ++corner)
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corners[corner] = atf * corners[corner];
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corners = atf * corners;
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for (Index d = 0; d < dim; ++d)
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{
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minCorner[d] = corners[0][d];
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maxCorner[d] = corners[0][d];
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for (size_t corner = 0; corner < numCorners; ++corner)
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{
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minCorner[d] = (min)(minCorner[d], corners[corner][d]);
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maxCorner[d] = (max)(maxCorner[d], corners[corner][d]);
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}
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}
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minCorner = corners.rowwise().minCoeff();
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maxCorner = corners.rowwise().maxCoeff();
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VERIFY_IS_APPROX((c.min)(), minCorner);
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VERIFY_IS_APPROX((c.max)(), maxCorner);
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@ -463,13 +426,13 @@ template<typename BoxType, typename Rotation> void alignedboxNonIntegralRotatabl
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}
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template<typename BoxType>
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void alignedboxCastTests(const BoxType& _box)
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void alignedboxCastTests(const BoxType& box)
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{
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// casting
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typedef typename BoxType::Scalar Scalar;
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typedef Matrix<Scalar, BoxType::AmbientDimAtCompileTime, 1> VectorType;
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const Index dim = _box.dim();
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const Index dim = box.dim();
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VectorType p0 = VectorType::Random(dim);
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VectorType p1 = VectorType::Random(dim);
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